| | 1 | | using System; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using DCL.Controllers; |
| | 4 | | using DCL.Models; |
| | 5 | | using UnityEngine; |
| | 6 | |
|
| | 7 | | namespace DCL.ECSRuntime |
| | 8 | | { |
| | 9 | | public class ECSComponentWriter : IECSComponentWriter |
| | 10 | | { |
| | 11 | | private abstract class Serializer |
| | 12 | | { |
| | 13 | | private readonly Type targetType; |
| | 14 | |
|
| 62 | 15 | | protected Serializer(Type targetType) |
| | 16 | | { |
| 62 | 17 | | this.targetType = targetType; |
| 62 | 18 | | } |
| | 19 | |
|
| | 20 | | public bool CheckType(Type expectedType) => |
| 25 | 21 | | targetType == expectedType; |
| | 22 | |
|
| | 23 | | public abstract byte[] Serialize(object obj); |
| | 24 | | } |
| | 25 | |
|
| | 26 | | private class Serializer<T> : Serializer |
| | 27 | | { |
| | 28 | | private readonly Func<T, byte[]> serialize; |
| | 29 | |
|
| | 30 | | public Serializer(Func<T, byte[]> serialize) : base(typeof(T)) |
| | 31 | | { |
| | 32 | | this.serialize = serialize; |
| | 33 | | } |
| | 34 | |
|
| | 35 | | public override byte[] Serialize(object obj) => |
| | 36 | | serialize((T)obj); |
| | 37 | | } |
| | 38 | |
|
| | 39 | | public delegate void WriteComponent(int sceneNumber, long entityId, int componentId, byte[] data, |
| | 40 | | long minTimeStamp, ECSComponentWriteType writeType); |
| | 41 | |
|
| 4 | 42 | | private readonly Dictionary<int, Serializer> serializers = new (); |
| | 43 | | private WriteComponent writeComponent; |
| | 44 | |
|
| 4 | 45 | | public ECSComponentWriter(WriteComponent writeComponent) |
| | 46 | | { |
| 4 | 47 | | this.writeComponent = writeComponent; |
| 4 | 48 | | } |
| | 49 | |
|
| | 50 | | public void AddOrReplaceComponentSerializer<T>(int componentId, Func<T, byte[]> serializer) |
| | 51 | | { |
| 62 | 52 | | serializers[componentId] = new Serializer<T>(serializer); |
| 62 | 53 | | } |
| | 54 | |
|
| | 55 | | public void RemoveComponentSerializer(int componentId) |
| | 56 | | { |
| 60 | 57 | | serializers.Remove(componentId); |
| 60 | 58 | | } |
| | 59 | |
|
| | 60 | | public void PutComponent<T>(IParcelScene scene, IDCLEntity entity, int componentId, T model, ECSComponentWriteTy |
| | 61 | | { |
| 1 | 62 | | PutComponent(scene.sceneData.sceneNumber, entity.entityId, componentId, model, -1, writeType); |
| 1 | 63 | | } |
| | 64 | |
|
| | 65 | | public void PutComponent<T>(int sceneNumber, long entityId, int componentId, T model, ECSComponentWriteType writ |
| | 66 | | { |
| 22 | 67 | | PutComponent(sceneNumber, entityId, componentId, model, -1, writeType); |
| 22 | 68 | | } |
| | 69 | |
|
| | 70 | | public void PutComponent<T>(int sceneNumber, long entityId, int componentId, T model, long minTimeStamp, ECSComp |
| | 71 | | { |
| 25 | 72 | | PutComponent(typeof(T), sceneNumber, entityId, componentId, model, minTimeStamp, writeType); |
| 25 | 73 | | } |
| | 74 | |
|
| | 75 | | public void PutComponent(Type componentType, int sceneNumber, long entityId, int componentId, object model, ECSC |
| | 76 | | { |
| 0 | 77 | | PutComponent(componentType, sceneNumber, entityId, componentId, model, -1, writeType); |
| 0 | 78 | | } |
| | 79 | |
|
| | 80 | | public void PutComponent(Type componentType, int sceneNumber, long entityId, int componentId, object model, |
| | 81 | | long minTimeStamp, ECSComponentWriteType writeType) |
| | 82 | | { |
| 25 | 83 | | if (!serializers.TryGetValue(componentId, out Serializer serializer)) |
| | 84 | | { |
| 0 | 85 | | Debug.LogError($"Trying to write component but no serializer was found for {componentId}"); |
| 0 | 86 | | return; |
| | 87 | | } |
| | 88 | |
|
| 25 | 89 | | if (serializer.CheckType(componentType)) |
| | 90 | | { |
| 25 | 91 | | writeComponent(sceneNumber, entityId, componentId, serializer.Serialize(model), minTimeStamp, writeType) |
| | 92 | | } |
| | 93 | | else |
| | 94 | | { |
| 0 | 95 | | Debug.LogError($"Trying to write component but serializer for {componentId} does not match {componentTyp |
| | 96 | | } |
| 0 | 97 | | } |
| | 98 | |
|
| | 99 | | public void RemoveComponent(IParcelScene scene, IDCLEntity entity, int componentId, ECSComponentWriteType writeT |
| | 100 | | { |
| 1 | 101 | | RemoveComponent(scene.sceneData.sceneNumber, entity.entityId, componentId, writeType); |
| 1 | 102 | | } |
| | 103 | |
|
| | 104 | | public void RemoveComponent(int sceneNumber, long entityId, int componentId, ECSComponentWriteType writeType) |
| | 105 | | { |
| 1 | 106 | | RemoveComponent(sceneNumber, entityId, componentId, -1, writeType); |
| 1 | 107 | | } |
| | 108 | |
|
| | 109 | | public void RemoveComponent(int sceneNumber, long entityId, int componentId, long minTimeStamp, ECSComponentWrit |
| | 110 | | { |
| 1 | 111 | | writeComponent(sceneNumber, entityId, componentId, null, minTimeStamp, writeType); |
| 1 | 112 | | } |
| | 113 | |
|
| | 114 | | public void Dispose() |
| | 115 | | { |
| 2 | 116 | | serializers.Clear(); |
| 2 | 117 | | writeComponent = null; |
| 2 | 118 | | } |
| | 119 | | } |
| | 120 | | } |