< Summary

Class:DCL.LoadingScreen.LoadingScreenTipsView
Assembly:DCL.LoadingScreen
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/LoadingScreen/Scripts/LoadingScreenTipsView.cs
Covered lines:0
Uncovered lines:3
Coverable lines:3
Total lines:24
Line coverage:0% (0 of 3)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
ShowTip(...)0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/LoadingScreen/Scripts/LoadingScreenTipsView.cs

#LineLine coverage
 1using System.Collections.Generic;
 2using TMPro;
 3using UnityEngine;
 4using UnityEngine.UI;
 5
 6namespace DCL.LoadingScreen
 7{
 8    /// <summary>
 9    /// View responsible of showing the corresponding provided tip by LoadingScreenTipsController
 10    /// </summary>
 11    public class LoadingScreenTipsView : MonoBehaviour
 12    {
 13        [SerializeField] internal TMP_Text tipsText;
 14        [SerializeField] internal Image tipsImage;
 15
 16        [SerializeField] internal List<LoadingTip> defaultTips;
 17
 18        public void ShowTip(LoadingTip loadingTip)
 19        {
 020            tipsText.text = loadingTip.text;
 021            tipsImage.sprite = loadingTip.sprite;
 022        }
 23    }
 24}