< Summary

Class:ECSInteractionHoverTooltipMonoBehavior
Assembly:DCL.Plugins.ECSInteractionHoverCanvas
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/InteractionHoverCanvas/ECSInteractionHoverTooltipMonoBehavior.cs
Covered lines:12
Uncovered lines:0
Coverable lines:12
Total lines:37
Line coverage:100% (12 of 12)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
SetText(...)0%220100%
SetInputText(...)0%110100%
SetInputIcon(...)0%110100%
SetActive(...)0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/InteractionHoverCanvas/ECSInteractionHoverTooltipMonoBehavior.cs

#LineLine coverage
 1using TMPro;
 2using UnityEngine;
 3using UnityEngine.UI;
 4
 5public class ECSInteractionHoverTooltipMonoBehavior : MonoBehaviour, ITooltip
 6{
 7    [SerializeField] internal Image _icon;
 8    [SerializeField] internal TextMeshProUGUI _text;
 9    [SerializeField] internal TextMeshProUGUI _inputText;
 10    [SerializeField] internal GameObject _iconGameObject;
 11    [SerializeField] internal GameObject _inputTextGameObject;
 12
 13    public void SetText(string text)
 14    {
 15        const int MAX_CHARACTERS = 25;
 216        _text.text = (text.Length <= MAX_CHARACTERS) ? text : text.Substring(0, MAX_CHARACTERS);
 217    }
 18
 19    public void SetInputText(string text)
 20    {
 1221        _inputText.text = text;
 1222        _inputTextGameObject.SetActive(true);
 1223        _iconGameObject.SetActive(false);
 1224    }
 25
 26    public void SetInputIcon(Sprite sprite)
 27    {
 228        _icon.sprite = sprite;
 229        _inputTextGameObject.SetActive(false);
 230        _iconGameObject.SetActive(true);
 231    }
 32
 33    public void SetActive(bool active)
 34    {
 235        gameObject.SetActive(active);
 236    }
 37}