< Summary

Class:DCL.DummyMessageHandler
Assembly:DCL.Runtime
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/WorldRuntime/Messaging/DummyMessageHandler.cs
Covered lines:0
Uncovered lines:6
Coverable lines:6
Total lines:29
Line coverage:0% (0 of 6)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
LoadParcelScenesExecute(...)0%2100%
ProcessMessage(...)0%2100%
UnloadAllScenes(...)0%2100%
UnloadParcelSceneExecute(...)0%2100%
UpdateParcelScenesExecute(...)0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/WorldRuntime/Messaging/DummyMessageHandler.cs

#LineLine coverage
 1using UnityEngine;
 2
 3namespace DCL
 4{
 5    public class DummyMessageHandler : IMessageProcessHandler
 6    {
 7        public void LoadParcelScenesExecute(string scenePayload)
 8        {
 09        }
 10
 11        public bool ProcessMessage(QueuedSceneMessage_Scene msgObject, out CustomYieldInstruction yieldInstruction)
 12        {
 013            yieldInstruction = null;
 014            return true;
 15        }
 16
 17        public void UnloadAllScenes(bool includePersistent = false)
 18        {
 019        }
 20
 21        public void UnloadParcelSceneExecute(int sceneNumber)
 22        {
 023        }
 24
 25        public void UpdateParcelScenesExecute(string sceneJSON)
 26        {
 027        }
 28    }
 29}