| | 1 | | using System; |
| | 2 | | using DCL; |
| | 3 | |
|
| | 4 | | public class SceneMessageUtilities |
| | 5 | | { |
| | 6 | | public static bool DecodePayloadChunk(string chunk, out int sceneNumber, out string message, out string tag) |
| | 7 | | { |
| | 8 | | // sceneId = message = tag = null; |
| 0 | 9 | | message = tag = null; |
| 0 | 10 | | sceneNumber = -1; |
| | 11 | |
|
| 0 | 12 | | var separatorPosition = chunk.IndexOf('\t'); |
| | 13 | |
|
| 0 | 14 | | if (separatorPosition == -1) |
| | 15 | | { |
| 0 | 16 | | return false; |
| | 17 | | } |
| | 18 | |
|
| 0 | 19 | | sceneNumber = Int32.Parse(chunk.Substring(0, separatorPosition)); |
| | 20 | |
|
| 0 | 21 | | var lastPosition = separatorPosition + 1; |
| 0 | 22 | | separatorPosition = chunk.IndexOf('\t', lastPosition); |
| | 23 | |
|
| 0 | 24 | | message = chunk.Substring(lastPosition, separatorPosition - lastPosition); |
| 0 | 25 | | lastPosition = separatorPosition + 1; |
| | 26 | |
|
| 0 | 27 | | separatorPosition = chunk.IndexOf('\t', lastPosition); |
| | 28 | |
|
| 0 | 29 | | message += '\t' + chunk.Substring(lastPosition, separatorPosition - lastPosition); |
| 0 | 30 | | lastPosition = separatorPosition + 1; |
| | 31 | |
|
| 0 | 32 | | tag = chunk.Substring(lastPosition); |
| | 33 | |
|
| 0 | 34 | | return true; |
| | 35 | | } |
| | 36 | |
|
| | 37 | | public static QueuedSceneMessage_Scene DecodeSceneMessage(int sceneNumber, string message, string tag) |
| | 38 | | { |
| 0 | 39 | | var queuedMessage = new QueuedSceneMessage_Scene() |
| | 40 | | {type = QueuedSceneMessage.Type.SCENE_MESSAGE, sceneNumber = sceneNumber, message = message, tag = tag}; |
| | 41 | |
|
| 0 | 42 | | var queuedMessageSeparatorIndex = queuedMessage.message.IndexOf('\t'); |
| | 43 | |
|
| 0 | 44 | | queuedMessage.method = queuedMessage.message.Substring(0, queuedMessageSeparatorIndex); |
| | 45 | |
|
| 0 | 46 | | return queuedMessage; |
| | 47 | | } |
| | 48 | | } |