| | 1 | | using DCL.Controllers; |
| | 2 | | using DCL.Interface; |
| | 3 | | using System; |
| | 4 | | using System.Collections.Generic; |
| | 5 | | using UnityEngine; |
| | 6 | |
|
| | 7 | | namespace DCL |
| | 8 | | { |
| | 9 | | public class DataStore_ECS7 |
| | 10 | | { |
| | 11 | | public class PointerEvent |
| | 12 | | { |
| | 13 | | public int buttonId = 0; |
| | 14 | | public bool isButtonDown = false; |
| | 15 | | public bool hasValue = false; |
| | 16 | | } |
| | 17 | |
|
| | 18 | | public class RaycastEvent |
| | 19 | | { |
| | 20 | | public class Hit |
| | 21 | | { |
| | 22 | | public float distance; |
| | 23 | | public Vector3 normal; |
| | 24 | | public Vector3 point; |
| | 25 | | public Collider collider; |
| | 26 | | } |
| | 27 | |
|
| 392 | 28 | | public Hit hit = new Hit(); |
| | 29 | | public Ray ray; |
| | 30 | | public bool didHit; |
| | 31 | | public bool hasValue = false; |
| | 32 | |
|
| | 33 | | public void UpdateByHitInfo(RaycastHit hitInfo, bool didHit, Ray ray) |
| | 34 | | { |
| 0 | 35 | | hit.collider = hitInfo.collider; |
| 0 | 36 | | hit.point = hitInfo.point; |
| 0 | 37 | | hit.normal = hitInfo.normal; |
| 0 | 38 | | hit.distance = hitInfo.distance; |
| | 39 | |
|
| 0 | 40 | | this.didHit = didHit; |
| 0 | 41 | | this.ray = ray; |
| | 42 | |
|
| 0 | 43 | | hasValue = true; |
| 0 | 44 | | } |
| | 45 | | } |
| | 46 | |
|
| 392 | 47 | | public readonly BaseList<IParcelScene> scenes = new BaseList<IParcelScene>(); |
| 392 | 48 | | public readonly BaseDictionary<int, BaseRefCountedCollection<object>> pendingSceneResources = new BaseDictionary |
| 392 | 49 | | public readonly BaseDictionary<long, GameObject> shapesReady = new BaseDictionary<long, GameObject>(); |
| | 50 | | public bool isEcs7Enabled = false; |
| 392 | 51 | | public RaycastEvent lastPointerRayHit = new RaycastEvent(); |
| | 52 | |
|
| | 53 | | // Input action state: true = pressing - false = released |
| 392 | 54 | | public readonly bool[] inputActionState = new bool[Enum.GetValues(typeof(WebInterface.ACTION_BUTTON)).Length]; |
| | 55 | | } |
| | 56 | | } |