< Summary

Class:DCL.DataStore_VirtualAudioMixer
Assembly:DataStore
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_VirtualAudioMixer.cs
Covered lines:5
Uncovered lines:0
Coverable lines:5
Total lines:14
Line coverage:100% (5 of 5)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
DataStore_VirtualAudioMixer()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_VirtualAudioMixer.cs

#LineLine coverage
 1namespace DCL
 2{
 3    /// <summary>
 4    /// An "audio mixer" that handles muting/fading when entering special states like Avatar Editor, Tutorial, Builder I
 5    /// </summary>
 6    public class DataStore_VirtualAudioMixer
 7    {
 4758        public readonly BaseVariable<float> musicVolume = new BaseVariable<float>(1f);
 4759        public readonly BaseVariable<float> sceneSFXVolume = new BaseVariable<float>(1f);
 47510        public readonly BaseVariable<float> voiceChatVolume = new BaseVariable<float>(1f);
 47511        public readonly BaseVariable<float> uiSFXVolume = new BaseVariable<float>(1f);
 47512        public readonly BaseVariable<float> avatarSFXVolume = new BaseVariable<float>(1f);
 13    }
 14}

Methods/Properties

DataStore_VirtualAudioMixer()