< Summary

Class:DCL.DataStore_World
Assembly:DataStore
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_World.cs
Covered lines:4
Uncovered lines:0
Coverable lines:4
Total lines:14
Line coverage:100% (4 of 4)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
DataStore_World()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_World.cs

#LineLine coverage
 1using UnityEngine;
 2using UnityEngine.UI;
 3
 4namespace DCL
 5{
 6    public class DataStore_World
 7    {
 4558        public readonly BaseCollection<string> portableExperienceIds = new BaseCollection<string>();
 4559        public readonly BaseVariable<GraphicRaycaster> currentRaycaster = new BaseVariable<GraphicRaycaster>();
 10
 45511        public BaseVariable<Transform> avatarTransform = new BaseVariable<Transform>(null);
 45512        public BaseVariable<Transform> fpsTransform = new BaseVariable<Transform>(null);
 13    }
 14}

Methods/Properties

DataStore_World()