< Summary

Class:DCL.DataStore_WorldObjects
Assembly:DataStore
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_WorldObjects.cs
Covered lines:12
Uncovered lines:0
Coverable lines:12
Total lines:26
Line coverage:100% (12 of 12)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
SceneData()0%110100%
DataStore_WorldObjects()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_WorldObjects.cs

#LineLine coverage
 1using UnityEngine;
 2
 3namespace DCL
 4{
 5    public class DataStore_WorldObjects
 6    {
 7        public class SceneData
 8        {
 4089            public readonly BaseHashSet<long> ignoredOwners = new BaseHashSet<long>();
 10
 40811            public readonly BaseRefCounter<Mesh> meshes = new BaseRefCounter<Mesh>();
 40812            public readonly BaseRefCounter<Material> materials = new BaseRefCounter<Material>();
 40813            public readonly BaseRefCounter<Texture> textures = new BaseRefCounter<Texture>();
 40814            public readonly BaseHashSet<long> owners = new BaseHashSet<long>();
 40815            public readonly BaseHashSet<Renderer> renderers = new BaseHashSet<Renderer>();
 40816            public readonly BaseHashSet<AudioClip> audioClips = new BaseHashSet<AudioClip>();
 40817            public readonly BaseRefCounter<AnimationClip> animationClips = new BaseRefCounter<AnimationClip>();
 18
 40819            public readonly BaseVariable<int> triangles = new BaseVariable<int>();
 40820            public readonly BaseVariable<long> animationClipSize = new BaseVariable<long>();
 40821            public readonly BaseVariable<long> meshDataSize = new BaseVariable<long>();
 22        }
 23
 37624        public readonly BaseDictionary<int, SceneData> sceneData = new BaseDictionary<int, SceneData>();
 25    }
 26}