< Summary

Class:Decentraland.Renderer.RendererServices.ClientRpcSceneControllerService
Assembly:Decentraland.Protocol.GeneratedCode
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DecentralandProtocol/Decentraland/renderer/renderer_services/ClientSceneControllerService.gen.cs
Covered lines:6
Uncovered lines:1
Coverable lines:7
Total lines:52
Line coverage:85.7% (6 of 7)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
ClientRpcSceneControllerService(...)0%110100%
LoadScene(...)0%110100%
UnloadScene(...)0%110100%
SendCrdt(...)0%110100%
GetCurrentState(...)0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DecentralandProtocol/Decentraland/renderer/renderer_services/ClientSceneControllerService.gen.cs

#LineLine coverage
 1
 2// AUTOGENERATED, DO NOT EDIT
 3// Type definitions for server implementations of ports.
 4// package: decentraland.renderer.renderer_services
 5// file: decentraland/renderer/renderer_services/scene_controller.proto
 6using Cysharp.Threading.Tasks;
 7using rpc_csharp;
 8
 9namespace Decentraland.Renderer.RendererServices {
 10public interface IClientRpcSceneControllerService
 11{
 12  UniTask<LoadSceneResult> LoadScene(LoadSceneMessage request);
 13
 14  UniTask<UnloadSceneResult> UnloadScene(UnloadSceneMessage request);
 15
 16  UniTask<CRDTSceneMessage> SendCrdt(CRDTSceneMessage request);
 17
 18  UniTask<CRDTSceneCurrentState> GetCurrentState(GetCurrentStateMessage request);
 19}
 20
 21public class ClientRpcSceneControllerService : IClientRpcSceneControllerService
 22{
 23  private readonly RpcClientModule module;
 24
 325  public ClientRpcSceneControllerService(RpcClientModule module)
 26  {
 327      this.module = module;
 328  }
 29
 30
 31  public UniTask<LoadSceneResult> LoadScene(LoadSceneMessage request)
 32  {
 333      return module.CallUnaryProcedure<LoadSceneResult>("LoadScene", request);
 34  }
 35
 36  public UniTask<UnloadSceneResult> UnloadScene(UnloadSceneMessage request)
 37  {
 138      return module.CallUnaryProcedure<UnloadSceneResult>("UnloadScene", request);
 39  }
 40
 41  public UniTask<CRDTSceneMessage> SendCrdt(CRDTSceneMessage request)
 42  {
 143      return module.CallUnaryProcedure<CRDTSceneMessage>("SendCrdt", request);
 44  }
 45
 46  public UniTask<CRDTSceneCurrentState> GetCurrentState(GetCurrentStateMessage request)
 47  {
 048      return module.CallUnaryProcedure<CRDTSceneCurrentState>("GetCurrentState", request);
 49  }
 50
 51}
 52}