< Summary

Class:Decentraland.Renderer.RendererServices.RpcSceneControllerServiceCodeGen
Assembly:Decentraland.Protocol.GeneratedCode
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DecentralandProtocol/Decentraland/renderer/renderer_services/SceneControllerService.gen.cs
Covered lines:7
Uncovered lines:0
Coverable lines:7
Total lines:41
Line coverage:100% (7 of 7)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
RegisterService[Context](...)0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DecentralandProtocol/Decentraland/renderer/renderer_services/SceneControllerService.gen.cs

#LineLine coverage
 1// AUTOGENERATED, DO NOT EDIT
 2// Type definitions for server implementations of ports.
 3// package: decentraland.renderer.renderer_services
 4// file: decentraland/renderer/renderer_services/scene_controller.proto
 5using System.Collections.Generic;
 6using System.Threading;
 7using Cysharp.Threading.Tasks;
 8using Google.Protobuf;
 9using rpc_csharp.protocol;
 10using rpc_csharp;
 11namespace Decentraland.Renderer.RendererServices {
 12public interface IRpcSceneControllerService<Context>
 13{
 14
 15  UniTask<LoadSceneResult> LoadScene(LoadSceneMessage request, Context context, CancellationToken ct);
 16
 17  UniTask<UnloadSceneResult> UnloadScene(UnloadSceneMessage request, Context context, CancellationToken ct);
 18
 19  UniTask<CRDTSceneMessage> SendCrdt(CRDTSceneMessage request, Context context, CancellationToken ct);
 20
 21  UniTask<CRDTSceneCurrentState> GetCurrentState(GetCurrentStateMessage request, Context context, CancellationToken ct);
 22
 23}
 24
 25public static class RpcSceneControllerServiceCodeGen
 26{
 27  public const string ServiceName = "RpcSceneControllerService";
 28
 29  public static void RegisterService<Context>(RpcServerPort<Context> port, IRpcSceneControllerService<Context> service)
 30  {
 431    var result = new ServerModuleDefinition<Context>();
 32
 433    result.definition.Add("LoadScene", async (payload, context, ct) => { var res = await service.LoadScene(LoadSceneMess
 434    result.definition.Add("UnloadScene", async (payload, context, ct) => { var res = await service.UnloadScene(UnloadSce
 435    result.definition.Add("SendCrdt", async (payload, context, ct) => { var res = await service.SendCrdt(CRDTSceneMessag
 436    result.definition.Add("GetCurrentState", async (payload, context, ct) => { var res = await service.GetCurrentState(G
 37
 438    port.RegisterModule(ServiceName, (port) => UniTask.FromResult(result));
 439  }
 40}
 41}