| | 1 | | using System; |
| | 2 | | using DCL; |
| | 3 | | using DCL.ECSComponents; |
| | 4 | | using DCL.ECSRuntime; |
| | 5 | | using DCL.Models; |
| | 6 | |
|
| | 7 | | namespace ECSSystems.BillboardSystem |
| | 8 | | { |
| | 9 | | public class ECSBillboardSystem |
| | 10 | | { |
| | 11 | | private readonly ECSComponent<PBBillboard> billboardComponent; |
| | 12 | | private readonly DataStore_Camera camera; |
| | 13 | |
|
| 4 | 14 | | public ECSBillboardSystem(ECSComponent<PBBillboard> billboards, DataStore_Camera camera) |
| | 15 | | { |
| 4 | 16 | | this.billboardComponent = billboards; |
| 4 | 17 | | this.camera = camera; |
| 4 | 18 | | } |
| | 19 | |
|
| | 20 | | public void Update() |
| | 21 | | { |
| 14 | 22 | | UnityEngine.Vector3 cameraPosition = camera.transform.Get().position; |
| 14 | 23 | | var billboards = billboardComponent.Get(); |
| | 24 | |
|
| 30 | 25 | | for (var i = 0; i < billboards.Count; i++) |
| | 26 | | { |
| 1 | 27 | | PBBillboard billboard = billboards[i].value.model; |
| 1 | 28 | | IDCLEntity entity = billboards[i].value.entity; |
| 1 | 29 | | UnityEngine.Vector3 lookAtVector = // billboard.OppositeDirection ? |
| | 30 | | // cameraPosition - entity.gameObject.transform.position : |
| | 31 | | entity.gameObject.transform.position - cameraPosition; |
| | 32 | |
|
| 1 | 33 | | if (billboard.BillboardMode == BillboardMode.BmY) |
| | 34 | | { |
| 1 | 35 | | lookAtVector.Normalize(); |
| 1 | 36 | | lookAtVector.y = entity.gameObject.transform.forward.y; |
| | 37 | | } |
| | 38 | |
|
| 1 | 39 | | if (lookAtVector != UnityEngine.Vector3.zero) |
| 1 | 40 | | entity.gameObject.transform.forward = lookAtVector.normalized; |
| | 41 | | } |
| 14 | 42 | | } |
| | 43 | | } |
| | 44 | | } |