| | 1 | | using DCL.CameraTool; |
| | 2 | | using DCL.Controllers; |
| | 3 | | using DCL.ECS7; |
| | 4 | | using DCL.ECSComponents; |
| | 5 | | using DCL.ECSRuntime; |
| | 6 | | using DCL.Helpers; |
| | 7 | | using DCL.Models; |
| | 8 | | using ECSSystems.Helpers; |
| | 9 | | using System; |
| | 10 | | using System.Collections.Generic; |
| | 11 | | using UnityEngine; |
| | 12 | |
|
| | 13 | | namespace ECSSystems.CameraSystem |
| | 14 | | { |
| | 15 | | public class ECSCameraEntitySystem : IDisposable |
| | 16 | | { |
| | 17 | | private readonly PBCameraMode reusableCameraMode; |
| | 18 | | private readonly PBPointerLock reusablePointerLock; |
| | 19 | | private readonly BaseVariable<Transform> cameraTransform; |
| | 20 | | private readonly Vector3Variable worldOffset; |
| | 21 | | private readonly BaseList<IParcelScene> loadedScenes; |
| | 22 | | private readonly IECSComponentWriter componentsWriter; |
| | 23 | | private readonly BaseVariableAsset<CameraMode.ModeId> cameraMode; |
| | 24 | |
|
| 6 | 25 | | private Vector3 lastCameraPosition = Vector3.zero; |
| 6 | 26 | | private Quaternion lastCameraRotation = Quaternion.identity; |
| | 27 | | private bool newSceneAdded = false; |
| | 28 | |
|
| 6 | 29 | | public ECSCameraEntitySystem(IECSComponentWriter componentsWriter, PBCameraMode reusableCameraMode, PBPointerLoc |
| | 30 | | BaseList<IParcelScene> loadedScenes, BaseVariable<Transform> cameraTransform, Vector3Variable worldOffset, |
| | 31 | | BaseVariableAsset<CameraMode.ModeId> cameraMode) |
| | 32 | | { |
| 6 | 33 | | this.cameraTransform = cameraTransform; |
| 6 | 34 | | this.worldOffset = worldOffset; |
| 6 | 35 | | this.loadedScenes = loadedScenes; |
| 6 | 36 | | this.componentsWriter = componentsWriter; |
| 6 | 37 | | this.cameraMode = cameraMode; |
| 6 | 38 | | this.reusableCameraMode = reusableCameraMode; |
| 6 | 39 | | this.reusablePointerLock = reusablePointerLock; |
| | 40 | |
|
| 6 | 41 | | loadedScenes.OnAdded += LoadedScenesOnOnAdded; |
| 6 | 42 | | } |
| | 43 | |
|
| | 44 | | public void Dispose() |
| | 45 | | { |
| 6 | 46 | | loadedScenes.OnAdded -= LoadedScenesOnOnAdded; |
| 6 | 47 | | } |
| | 48 | |
|
| | 49 | | public void Update() |
| | 50 | | { |
| 21 | 51 | | var currentCameraTransform = cameraTransform.Get(); |
| | 52 | |
|
| 21 | 53 | | if (currentCameraTransform == null) |
| 0 | 54 | | return; |
| | 55 | |
|
| 21 | 56 | | Vector3 cameraPosition = currentCameraTransform.position; |
| 21 | 57 | | Quaternion cameraRotation = currentCameraTransform.rotation; |
| | 58 | |
|
| 21 | 59 | | bool updateTransform = newSceneAdded || (lastCameraPosition != cameraPosition || lastCameraRotation != camer |
| 21 | 60 | | newSceneAdded = false; |
| | 61 | |
|
| 21 | 62 | | lastCameraPosition = cameraPosition; |
| 21 | 63 | | lastCameraRotation = cameraRotation; |
| | 64 | |
|
| 21 | 65 | | var currentCameraMode = cameraMode.Get(); |
| 21 | 66 | | reusableCameraMode.Mode = ProtoConvertUtils.UnityEnumToPBCameraEnum(currentCameraMode); |
| 21 | 67 | | reusablePointerLock.IsPointerLocked = Utils.IsCursorLocked; |
| | 68 | |
|
| 21 | 69 | | Vector3 currentWorldOffset = worldOffset.Get(); |
| 21 | 70 | | IReadOnlyList<IParcelScene> loadedScenes = this.loadedScenes; |
| | 71 | |
|
| | 72 | | IParcelScene scene; |
| | 73 | |
|
| 76 | 74 | | for (int i = 0; i < loadedScenes.Count; i++) |
| | 75 | | { |
| 17 | 76 | | scene = loadedScenes[i]; |
| | 77 | |
|
| 17 | 78 | | componentsWriter.PutComponent(scene.sceneData.sceneNumber, SpecialEntityId.CAMERA_ENTITY, ComponentID.CA |
| | 79 | | reusableCameraMode, ECSComponentWriteType.SEND_TO_SCENE); |
| | 80 | |
|
| 17 | 81 | | componentsWriter.PutComponent(scene.sceneData.sceneNumber, SpecialEntityId.CAMERA_ENTITY, ComponentID.PO |
| | 82 | | reusablePointerLock, ECSComponentWriteType.SEND_TO_SCENE); |
| | 83 | |
|
| 17 | 84 | | if (!updateTransform) |
| | 85 | | continue; |
| | 86 | |
|
| 7 | 87 | | var transform = TransformHelper.SetTransform(scene, ref cameraPosition, ref cameraRotation, ref currentW |
| | 88 | |
|
| 7 | 89 | | componentsWriter.PutComponent(scene.sceneData.sceneNumber, SpecialEntityId.CAMERA_ENTITY, ComponentID.TR |
| | 90 | | transform); |
| | 91 | | } |
| 21 | 92 | | } |
| | 93 | |
|
| | 94 | | private void LoadedScenesOnOnAdded(IParcelScene obj) |
| | 95 | | { |
| 2 | 96 | | newSceneAdded = true; |
| 2 | 97 | | } |
| | 98 | | } |
| | 99 | | } |