< Summary

Class:SystemsContext
Assembly:ECS7Plugin.Systems.Context
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/Systems/SystemsContext/SystemsContext.cs
Covered lines:6
Uncovered lines:0
Coverable lines:6
Total lines:24
Line coverage:100% (6 of 6)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
SystemsContext(...)0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/Systems/SystemsContext/SystemsContext.cs

#LineLine coverage
 1using DCL.ECSComponents;
 2using DCL.ECSRuntime;
 3
 4public readonly struct SystemsContext
 5{
 6    public readonly IECSComponentWriter componentWriter;
 7    public readonly IInternalECSComponents internalEcsComponents;
 8    public readonly IComponentGroups componentGroups;
 9    public readonly ECSComponent<PBPointerEvents> pointerEvents;
 10    public readonly ECSComponent<PBBillboard> billboards;
 11
 12    public SystemsContext(IECSComponentWriter componentWriter,
 13        IInternalECSComponents internalEcsComponents,
 14        IComponentGroups componentGroups,
 15        ECSComponent<PBPointerEvents> pointerEvents,
 16        ECSComponent<PBBillboard> billboards)
 17    {
 218        this.componentWriter = componentWriter;
 219        this.internalEcsComponents = internalEcsComponents;
 220        this.componentGroups = componentGroups;
 221        this.pointerEvents = pointerEvents;
 222        this.billboards = billboards;
 223    }
 24}