| | 1 | | using DCL.ECSComponents; |
| | 2 | | using DCL.ECSRuntime; |
| | 3 | |
|
| | 4 | | public readonly struct SystemsContext |
| | 5 | | { |
| | 6 | | public readonly IECSComponentWriter componentWriter; |
| | 7 | | public readonly IInternalECSComponents internalEcsComponents; |
| | 8 | | public readonly IComponentGroups componentGroups; |
| | 9 | | public readonly ECSComponent<PBPointerEvents> pointerEvents; |
| | 10 | | public readonly ECSComponent<PBBillboard> billboards; |
| | 11 | |
|
| | 12 | | public SystemsContext(IECSComponentWriter componentWriter, |
| | 13 | | IInternalECSComponents internalEcsComponents, |
| | 14 | | IComponentGroups componentGroups, |
| | 15 | | ECSComponent<PBPointerEvents> pointerEvents, |
| | 16 | | ECSComponent<PBBillboard> billboards) |
| | 17 | | { |
| 2 | 18 | | this.componentWriter = componentWriter; |
| 2 | 19 | | this.internalEcsComponents = internalEcsComponents; |
| 2 | 20 | | this.componentGroups = componentGroups; |
| 2 | 21 | | this.pointerEvents = pointerEvents; |
| 2 | 22 | | this.billboards = billboards; |
| 2 | 23 | | } |
| | 24 | | } |