| | 1 | | using DCL.Controllers; |
| | 2 | | using DCL.ECS7; |
| | 3 | | using DCL.ECSRuntime; |
| | 4 | | using DCL.Models; |
| | 5 | | using ECSSystems.Helpers; |
| | 6 | | using System; |
| | 7 | | using UnityEngine; |
| | 8 | |
|
| | 9 | | namespace ECSSystems.PlayerSystem |
| | 10 | | { |
| | 11 | | public class ECSPlayerTransformSystem : IDisposable |
| | 12 | | { |
| | 13 | | private readonly BaseList<IParcelScene> loadedScenes; |
| | 14 | | private readonly BaseVariable<Transform> avatarTransform; |
| | 15 | | private readonly Vector3Variable worldOffset; |
| | 16 | | private readonly IECSComponentWriter componentsWriter; |
| | 17 | |
|
| 4 | 18 | | private Vector3 lastAvatarPosition = Vector3.zero; |
| 4 | 19 | | private Quaternion lastAvatarRotation = Quaternion.identity; |
| | 20 | | private long timeStamp = 0; |
| | 21 | | private bool newSceneAdded = false; |
| | 22 | |
|
| 4 | 23 | | public ECSPlayerTransformSystem(IECSComponentWriter componentsWriter, |
| | 24 | | BaseList<IParcelScene> sdk7Scenes, BaseVariable<Transform> avatarTransform, Vector3Variable worldOffset) |
| | 25 | | { |
| 4 | 26 | | loadedScenes = sdk7Scenes; |
| 4 | 27 | | this.avatarTransform = avatarTransform; |
| 4 | 28 | | this.worldOffset = worldOffset; |
| 4 | 29 | | this.componentsWriter = componentsWriter; |
| | 30 | |
|
| 4 | 31 | | loadedScenes.OnAdded += OnSceneLoaded; |
| 4 | 32 | | } |
| | 33 | |
|
| | 34 | | public void Dispose() |
| | 35 | | { |
| 4 | 36 | | loadedScenes.OnAdded -= OnSceneLoaded; |
| 4 | 37 | | } |
| | 38 | |
|
| | 39 | | public void Update() |
| | 40 | | { |
| 17 | 41 | | var currentAvatarTransform = avatarTransform.Get(); |
| | 42 | |
|
| 17 | 43 | | if (currentAvatarTransform == null) |
| 0 | 44 | | return; |
| | 45 | |
|
| 17 | 46 | | Vector3 avatarPosition = currentAvatarTransform.position; |
| 17 | 47 | | Quaternion avatarRotation = currentAvatarTransform.rotation; |
| | 48 | |
|
| 17 | 49 | | if (!newSceneAdded && lastAvatarPosition == avatarPosition && lastAvatarRotation == avatarRotation) |
| | 50 | | { |
| 12 | 51 | | return; |
| | 52 | | } |
| | 53 | |
|
| 5 | 54 | | newSceneAdded = false; |
| | 55 | |
|
| 5 | 56 | | lastAvatarPosition = avatarPosition; |
| 5 | 57 | | lastAvatarRotation = avatarRotation; |
| 5 | 58 | | Vector3 currentWorldOffset = this.worldOffset.Get(); |
| | 59 | |
|
| | 60 | | IParcelScene scene; |
| | 61 | |
|
| 20 | 62 | | for (int i = 0; i < loadedScenes.Count; i++) |
| | 63 | | { |
| 5 | 64 | | scene = loadedScenes[i]; |
| | 65 | |
|
| 5 | 66 | | var transform = TransformHelper.SetTransform(scene, ref avatarPosition, ref avatarRotation, ref currentW |
| | 67 | |
|
| 5 | 68 | | componentsWriter.PutComponent(scene.sceneData.sceneNumber, SpecialEntityId.PLAYER_ENTITY, ComponentID.TR |
| | 69 | | transform, timeStamp, ECSComponentWriteType.SEND_TO_SCENE); |
| | 70 | |
|
| 5 | 71 | | componentsWriter.PutComponent(scene.sceneData.sceneNumber, SpecialEntityId.INTERNAL_PLAYER_ENTITY_REPRES |
| | 72 | | transform, ECSComponentWriteType.EXECUTE_LOCALLY); |
| | 73 | | } |
| | 74 | |
|
| 5 | 75 | | timeStamp++; |
| 5 | 76 | | } |
| | 77 | |
|
| | 78 | | private void OnSceneLoaded(IParcelScene obj) |
| | 79 | | { |
| 2 | 80 | | newSceneAdded = true; |
| 2 | 81 | | } |
| | 82 | | } |
| | 83 | | } |