| | 1 | | using DCL.Controllers; |
| | 2 | | using DCL.CRDT; |
| | 3 | | using DCL.ECSComponents; |
| | 4 | | using DCL.ECSRuntime; |
| | 5 | | using System.Collections.Generic; |
| | 6 | |
|
| | 7 | | namespace DCL.ECS7 |
| | 8 | | { |
| | 9 | | public class ECS7Plugin : IPlugin |
| | 10 | | { |
| | 11 | | private readonly ComponentCrdtWriteSystem crdtWriteSystem; |
| | 12 | | private readonly IECSComponentWriter componentWriter; |
| | 13 | | private readonly ECS7ComponentsComposer componentsComposer; |
| | 14 | | private readonly ECSSystemsController systemsController; |
| | 15 | | private readonly ECSComponentsFactory componentsFactory; |
| | 16 | | private readonly InternalECSComponents internalEcsComponents; |
| | 17 | | private readonly CrdtExecutorsManager crdtExecutorsManager; |
| | 18 | |
|
| | 19 | | internal readonly ECSComponentsManager componentsManager; |
| | 20 | | private readonly BaseList<IParcelScene> loadedScenes; |
| | 21 | | private readonly ISceneController sceneController; |
| | 22 | |
|
| 2 | 23 | | public ECS7Plugin() |
| | 24 | | { |
| 2 | 25 | | DataStore.i.ecs7.isEcs7Enabled = true; |
| 2 | 26 | | loadedScenes = DataStore.i.ecs7.scenes; |
| | 27 | |
|
| 2 | 28 | | sceneController = Environment.i.world.sceneController; |
| 2 | 29 | | Dictionary<int, ICRDTExecutor> crdtExecutors = new Dictionary<int, ICRDTExecutor>(10); |
| 2 | 30 | | DataStore.i.rpc.context.crdt.CrdtExecutors = crdtExecutors; |
| | 31 | |
|
| 2 | 32 | | componentsFactory = new ECSComponentsFactory(); |
| 2 | 33 | | componentsManager = new ECSComponentsManager(componentsFactory.componentBuilders); |
| 2 | 34 | | internalEcsComponents = new InternalECSComponents(componentsManager, componentsFactory); |
| | 35 | |
|
| 2 | 36 | | crdtExecutorsManager = new CrdtExecutorsManager(crdtExecutors, componentsManager, sceneController, DataStore |
| | 37 | |
|
| 2 | 38 | | crdtWriteSystem = new ComponentCrdtWriteSystem(crdtExecutors, sceneController, DataStore.i.rpc.context); |
| 2 | 39 | | componentWriter = new ECSComponentWriter(crdtWriteSystem.WriteMessage); |
| | 40 | |
|
| 2 | 41 | | componentsComposer = new ECS7ComponentsComposer(componentsFactory, componentWriter, internalEcsComponents); |
| | 42 | |
|
| 2 | 43 | | SystemsContext systemsContext = new SystemsContext(componentWriter, |
| | 44 | | internalEcsComponents, |
| | 45 | | new ComponentGroups(componentsManager), |
| | 46 | | (ECSComponent<PBPointerEvents>)componentsManager.GetOrCreateComponent(ComponentID.POINTER_EVENTS), |
| | 47 | | (ECSComponent<PBBillboard>)componentsManager.GetOrCreateComponent(ComponentID.BILLBOARD)); |
| | 48 | |
|
| 2 | 49 | | systemsController = new ECSSystemsController(crdtWriteSystem.LateUpdate, systemsContext); |
| | 50 | |
|
| 2 | 51 | | sceneController.OnNewSceneAdded += SceneControllerOnOnNewSceneAdded; |
| 2 | 52 | | sceneController.OnSceneRemoved += SceneControllerOnOnSceneRemoved; |
| 2 | 53 | | } |
| | 54 | |
|
| | 55 | | public void Dispose() |
| | 56 | | { |
| 2 | 57 | | componentsComposer.Dispose(); |
| 2 | 58 | | crdtWriteSystem.Dispose(); |
| 2 | 59 | | componentWriter.Dispose(); |
| 2 | 60 | | systemsController.Dispose(); |
| 2 | 61 | | internalEcsComponents.Dispose(); |
| 2 | 62 | | crdtExecutorsManager.Dispose(); |
| | 63 | |
|
| 2 | 64 | | sceneController.OnNewSceneAdded -= SceneControllerOnOnNewSceneAdded; |
| 2 | 65 | | sceneController.OnSceneRemoved -= SceneControllerOnOnSceneRemoved; |
| 2 | 66 | | } |
| | 67 | |
|
| | 68 | | private void SceneControllerOnOnNewSceneAdded(IParcelScene scene) |
| | 69 | | { |
| 2 | 70 | | if (scene.sceneData.sdk7) |
| | 71 | | { |
| 2 | 72 | | loadedScenes.Add(scene); |
| | 73 | | } |
| 2 | 74 | | } |
| | 75 | |
|
| | 76 | | private void SceneControllerOnOnSceneRemoved(IParcelScene scene) |
| | 77 | | { |
| 1 | 78 | | if (scene.sceneData.sdk7) |
| | 79 | | { |
| 1 | 80 | | loadedScenes.Remove(scene); |
| | 81 | | } |
| 1 | 82 | | } |
| | 83 | | } |
| | 84 | | } |