< Summary

Class:DebugValue
Assembly:FPSDisplay
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/WorldRuntime/Debugging/FPSDisplay/DebugValue.cs
Covered lines:0
Uncovered lines:2
Coverable lines:2
Total lines:27
Line coverage:0% (0 of 2)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
SetValue(...)0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/WorldRuntime/Debugging/FPSDisplay/DebugValue.cs

#LineLine coverage
 1using System;
 2using DCL.FPSDisplay;
 3using TMPro;
 4using UnityEngine;
 5
 6public class DebugValue : MonoBehaviour
 7{
 8
 9    [SerializeField] internal TMP_Text textValue;
 10
 11    public DebugValueEnum debugValueEnum;
 12
 13    public void SetValue(string newValue)
 14    {
 015        textValue.text = newValue;
 016    }
 17
 18}
 19
 20public enum DebugValueEnum
 21{
 22    Skybox_Config, Skybox_Duration, Skybox_GameTime, Skybox_UTCTime, General_Network, General_Realm, General_NearbyPlaye
 23    Scene_ProcessedMessages, Scene_PendingOnQueue, Scene_Poly, Scene_Textures, Scene_Materials, Scene_Entities, Scene_Me
 24    Memory_Used_JS_Heap_Size, Memory_Limit_JS_Heap_Size, Memory_Total_JS_Heap_Size,
 25    Memory_Total_Allocated, Memory_Reserved_Ram, Memory_Mono, Memory_Graphics_Card
 26}
 27

Methods/Properties

SetValue(System.String)