| | 1 | | using System; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using DCL; |
| | 4 | | using DCL.Helpers; |
| | 5 | | using Decentraland.Bff; |
| | 6 | | using UnityEngine; |
| | 7 | | using Variables.RealmsInfo; |
| | 8 | |
|
| | 9 | | public class GeneralDebugMetricModule : IDebugMetricModule |
| | 10 | | { |
| | 11 | |
|
| 0 | 12 | | private string currentNetwork = string.Empty; |
| 0 | 13 | | private string currentRealmValue = string.Empty; |
| | 14 | | private int lastPlayerCount; |
| 0 | 15 | | private BaseDictionary<string, Player> otherPlayers => DataStore.i.player.otherPlayers; |
| 0 | 16 | | private BaseVariable<string> currentRealmName => DataStore.i.realm.realmName; |
| | 17 | |
|
| | 18 | | private Promise<KernelConfigModel> kernelConfigPromise; |
| | 19 | |
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| | 20 | |
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| | 21 | |
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| | 22 | | public void SetUpModule(Dictionary<DebugValueEnum, Func<string>> updateValueDictionary) |
| | 23 | | { |
| 0 | 24 | | updateValueDictionary.Add(DebugValueEnum.General_Network, () => currentNetwork.ToUpper()); |
| 0 | 25 | | updateValueDictionary.Add(DebugValueEnum.General_Realm, () => currentRealmValue.ToUpper()); |
| 0 | 26 | | updateValueDictionary.Add(DebugValueEnum.General_NearbyPlayers, () => lastPlayerCount.ToString()); |
| 0 | 27 | | } |
| | 28 | |
|
| 0 | 29 | | public void UpdateModule() { } |
| | 30 | | public void EnableModule() |
| | 31 | | { |
| 0 | 32 | | lastPlayerCount = otherPlayers.Count(); |
| 0 | 33 | | otherPlayers.OnAdded += OnOtherPlayersModified; |
| 0 | 34 | | otherPlayers.OnRemoved += OnOtherPlayersModified; |
| | 35 | |
|
| 0 | 36 | | SetupKernelConfig(); |
| 0 | 37 | | SetupRealm(); |
| | 38 | |
|
| 0 | 39 | | } |
| | 40 | | public void DisableModule() |
| | 41 | | { |
| 0 | 42 | | otherPlayers.OnAdded -= OnOtherPlayersModified; |
| 0 | 43 | | otherPlayers.OnRemoved -= OnOtherPlayersModified; |
| 0 | 44 | | currentRealmName.OnChange -= UpdateRealm; |
| 0 | 45 | | kernelConfigPromise.Dispose(); |
| 0 | 46 | | KernelConfig.i.OnChange -= OnKernelConfigChanged; |
| 0 | 47 | | } |
| | 48 | |
|
| | 49 | | private void OnOtherPlayersModified(string playerName, Player player) |
| | 50 | | { |
| 0 | 51 | | lastPlayerCount = otherPlayers.Count(); |
| 0 | 52 | | } |
| | 53 | |
|
| | 54 | | private void OnKernelConfigChanged(KernelConfigModel current, KernelConfigModel previous) |
| | 55 | | { |
| 0 | 56 | | OnKernelConfigChanged(current); |
| 0 | 57 | | } |
| | 58 | |
|
| | 59 | | private void OnKernelConfigChanged(KernelConfigModel kernelConfig) |
| | 60 | | { |
| 0 | 61 | | currentNetwork = kernelConfig.network ?? string.Empty; |
| 0 | 62 | | } |
| | 63 | |
|
| | 64 | | private void SetupKernelConfig() |
| | 65 | | { |
| 0 | 66 | | kernelConfigPromise = KernelConfig.i.EnsureConfigInitialized(); |
| 0 | 67 | | kernelConfigPromise.Catch(Debug.Log); |
| 0 | 68 | | kernelConfigPromise.Then(OnKernelConfigChanged); |
| 0 | 69 | | KernelConfig.i.OnChange += OnKernelConfigChanged; |
| 0 | 70 | | } |
| | 71 | |
|
| | 72 | | private void SetupRealm() |
| | 73 | | { |
| 0 | 74 | | currentRealmName.OnChange += UpdateRealm; |
| 0 | 75 | | UpdateRealm(currentRealmName.Get(), null); |
| 0 | 76 | | } |
| | 77 | |
|
| | 78 | | private void UpdateRealm(string current, string previous) |
| | 79 | | { |
| 0 | 80 | | if (current == null) return; |
| 0 | 81 | | currentRealmValue = current ?? string.Empty; |
| 0 | 82 | | } |
| | 83 | |
|
| 0 | 84 | | public void Dispose() { } |
| | 85 | |
|
| | 86 | | } |