| | 1 | | using System.Collections; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using UnityEngine; |
| | 4 | | using UnityGLTF.Cache; |
| | 5 | |
|
| | 6 | | namespace DCL.Helpers |
| | 7 | | { |
| | 8 | | public static class MaterialCachingHelper |
| | 9 | | { |
| | 10 | | [System.Flags] |
| | 11 | | public enum Mode |
| | 12 | | { |
| | 13 | | NONE = 0, |
| | 14 | | CACHE_MATERIALS = 1, |
| | 15 | | CACHE_SHADERS = 2, |
| | 16 | | CACHE_EVERYTHING = CACHE_MATERIALS | CACHE_SHADERS, |
| | 17 | | } |
| | 18 | |
|
| 12 | 19 | | public static bool timeBudgetEnabled => CommonScriptableObjects.rendererState.Get(); |
| 1 | 20 | | public static float timeBudgetMax = 0.003f; |
| 1 | 21 | | public static float timeBudget = 0; |
| | 22 | |
|
| 1 | 23 | | public static Dictionary<string, Shader> shaderByHash = new (); |
| | 24 | |
|
| | 25 | | private static Shader mainShader; |
| | 26 | |
|
| | 27 | | public static string ComputeHash(Material mat) |
| | 28 | | { |
| 0 | 29 | | return mat.ComputeCRC().ToString(); |
| | 30 | | } |
| | 31 | |
|
| | 32 | | static Shader EnsureMainShader() |
| | 33 | | { |
| 0 | 34 | | if (mainShader == null) { mainShader = Shader.Find("DCL/Universal Render Pipeline/Lit"); } |
| | 35 | |
|
| 0 | 36 | | return mainShader; |
| | 37 | | } |
| | 38 | |
|
| | 39 | | public static Material ProcessSingleMaterial(Material mat, Mode cachingFlags = Mode.CACHE_EVERYTHING) |
| | 40 | | { |
| 12 | 41 | | if ((cachingFlags & Mode.CACHE_SHADERS) != 0) |
| | 42 | | { |
| 12 | 43 | | string shaderHash = mat.shader.name; |
| | 44 | |
|
| 12 | 45 | | if (!shaderByHash.ContainsKey(shaderHash)) |
| | 46 | | { |
| 2 | 47 | | if (!mat.shader.name.Contains("Error")) { shaderByHash.Add(shaderHash, Shader.Find(mat.shader.name)) |
| 0 | 48 | | else { shaderByHash.Add(shaderHash, EnsureMainShader()); } |
| | 49 | | } |
| | 50 | |
|
| 12 | 51 | | mat.shader = shaderByHash[shaderHash]; |
| | 52 | | } |
| | 53 | |
|
| | 54 | | //NOTE(Brian): Have to copy material because will be unloaded later. |
| 12 | 55 | | var materialCopy = new Material(mat); |
| 12 | 56 | | SRPBatchingHelper.OptimizeMaterial(materialCopy); |
| | 57 | |
|
| 12 | 58 | | if ((cachingFlags & Mode.CACHE_MATERIALS) != 0) |
| | 59 | | { |
| 12 | 60 | | int crc = mat.ComputeCRC(); |
| 12 | 61 | | string hash = crc.ToString(); |
| | 62 | |
|
| | 63 | | RefCountedMaterialData refCountedMat; |
| | 64 | |
|
| 12 | 65 | | if (!PersistentAssetCache.MaterialCacheByCRC.ContainsKey(hash)) |
| | 66 | | { |
| | 67 | | #if UNITY_EDITOR |
| 2 | 68 | | materialCopy.name += $" (crc: {materialCopy.ComputeCRC()})"; |
| | 69 | | #endif |
| 2 | 70 | | PersistentAssetCache.MaterialCacheByCRC.Add(hash, new RefCountedMaterialData(hash, materialCopy)); |
| | 71 | | } |
| | 72 | |
|
| 12 | 73 | | refCountedMat = PersistentAssetCache.MaterialCacheByCRC[hash]; |
| 12 | 74 | | refCountedMat.IncreaseRefCount(); |
| 12 | 75 | | return refCountedMat.material; |
| | 76 | | } |
| | 77 | |
|
| 0 | 78 | | return materialCopy; |
| | 79 | | } |
| | 80 | |
|
| | 81 | | public static IEnumerator Process(List<Renderer> renderers, bool enableRenderers = true, Mode cachingFlags = Mod |
| | 82 | | { |
| 12 | 83 | | if (renderers == null) |
| 0 | 84 | | yield break; |
| | 85 | |
|
| 12 | 86 | | int renderersCount = renderers.Count; |
| | 87 | |
|
| 12 | 88 | | if (renderersCount == 0) |
| 0 | 89 | | yield break; |
| | 90 | |
|
| 12 | 91 | | var matList = new List<Material>(1); |
| | 92 | |
|
| 48 | 93 | | for (int i = 0; i < renderersCount; i++) |
| | 94 | | { |
| 12 | 95 | | Renderer r = renderers[i]; |
| | 96 | |
|
| 12 | 97 | | if (r.name.ToLower().Contains("_collider")) |
| | 98 | | continue; |
| | 99 | |
|
| 12 | 100 | | if (!enableRenderers) |
| 12 | 101 | | r.enabled = false; |
| | 102 | |
|
| 12 | 103 | | matList.Clear(); |
| | 104 | |
|
| 12 | 105 | | var sharedMats = r.sharedMaterials; |
| | 106 | |
|
| 48 | 107 | | for (int i1 = 0; i1 < sharedMats.Length; i1++) |
| | 108 | | { |
| 12 | 109 | | Material mat = sharedMats[i1]; |
| | 110 | |
|
| 12 | 111 | | if (mat == null) |
| | 112 | | continue; |
| | 113 | |
|
| 12 | 114 | | float elapsedTime = Time.realtimeSinceStartup; |
| | 115 | |
|
| 12 | 116 | | matList.Add(ProcessSingleMaterial(mat, cachingFlags)); |
| | 117 | |
|
| 12 | 118 | | if (timeBudgetEnabled) |
| | 119 | | { |
| 0 | 120 | | elapsedTime = Time.realtimeSinceStartup - elapsedTime; |
| 0 | 121 | | timeBudget -= elapsedTime; |
| | 122 | |
|
| 0 | 123 | | if (timeBudget < 0) |
| | 124 | | { |
| 0 | 125 | | yield return null; |
| 0 | 126 | | timeBudget += timeBudgetMax; |
| | 127 | | } |
| | 128 | | } |
| | 129 | | } |
| | 130 | |
|
| 12 | 131 | | if (r != null) |
| 12 | 132 | | r.sharedMaterials = matList.ToArray(); |
| 12 | 133 | | } |
| 12 | 134 | | } |
| | 135 | | } |
| | 136 | | } |