| | 1 | | using Cysharp.Threading.Tasks; |
| | 2 | | using DCL; |
| | 3 | | using System; |
| | 4 | | using System.Linq; |
| | 5 | | using System.Reflection; |
| | 6 | | using System.Threading; |
| | 7 | | using UnityEngine; |
| | 8 | | using UnityEngine.Rendering; |
| | 9 | | using UnityEngine.Rendering.Universal; |
| | 10 | |
|
| | 11 | | public class OutlinerController : IDisposable |
| | 12 | | { |
| | 13 | |
|
| | 14 | | private readonly DataStore_Outliner dataStore; |
| | 15 | | private readonly OutlineRenderersSO outlineRenderersSO; |
| | 16 | | private readonly OutlineScreenEffectFeature outlineScreenEffectFeature; |
| | 17 | | private readonly OutlineMaskFeature outlineMaskFeature; |
| | 18 | |
|
| 1 | 19 | | private CancellationTokenSource animationCTS = new CancellationTokenSource(); |
| | 20 | | private bool shouldShow; |
| | 21 | |
|
| 1 | 22 | | public OutlinerController(DataStore_Outliner dataStore, OutlineRenderersSO outlineRenderersSO) |
| | 23 | | { |
| 1 | 24 | | this.dataStore = dataStore; |
| 1 | 25 | | this.outlineRenderersSO = outlineRenderersSO; |
| | 26 | |
|
| 1 | 27 | | outlineMaskFeature = Resources.FindObjectsOfTypeAll<OutlineMaskFeature>().FirstOrDefault(); |
| 1 | 28 | | outlineScreenEffectFeature = Resources.FindObjectsOfTypeAll<OutlineScreenEffectFeature>().FirstOrDefault(); |
| 1 | 29 | | outlineMaskFeature.SetActive(true); |
| 1 | 30 | | outlineScreenEffectFeature.SetActive(true); |
| 1 | 31 | | outlineScreenEffectFeature.settings.effectFade = 0; |
| 1 | 32 | | shouldShow = false; |
| | 33 | |
|
| 1 | 34 | | this.dataStore.avatarOutlined.OnChange += OnAvatarOutlinedChange; |
| 1 | 35 | | } |
| | 36 | |
|
| | 37 | | private void OnAvatarOutlinedChange((Renderer renderer, int meshCount, float avatarHeight) current, (Renderer render |
| | 38 | | { |
| 0 | 39 | | if (current.renderer != null) |
| | 40 | | { |
| 0 | 41 | | outlineRenderersSO.avatar = current; |
| | 42 | | //We are currently showing (or animating towards showing), nothing else to do |
| 0 | 43 | | if (shouldShow) |
| 0 | 44 | | return; |
| | 45 | |
|
| 0 | 46 | | shouldShow = true; |
| 0 | 47 | | animationCTS?.Cancel(); |
| 0 | 48 | | animationCTS?.Dispose(); |
| 0 | 49 | | animationCTS = new CancellationTokenSource(); |
| 0 | 50 | | FadeInOutlineAsync(animationCTS.Token).Forget(); |
| | 51 | | } |
| | 52 | | else //We have to fade out and then clear the scriptable object |
| | 53 | | { |
| | 54 | | //We are already fade out (or animating towards it) |
| 0 | 55 | | if (!shouldShow) |
| 0 | 56 | | return; |
| | 57 | |
|
| 0 | 58 | | shouldShow = false; |
| 0 | 59 | | animationCTS?.Cancel(); |
| 0 | 60 | | animationCTS?.Dispose(); |
| 0 | 61 | | animationCTS = new CancellationTokenSource(); |
| 0 | 62 | | FadeOutOutlineAsync(animationCTS.Token).Forget(); |
| | 63 | | } |
| 0 | 64 | | } |
| | 65 | |
|
| | 66 | | private async UniTaskVoid FadeInOutlineAsync(CancellationToken ct = default) |
| | 67 | | { |
| | 68 | | const float SPEED = 1 / 0.333f; // 300ms |
| | 69 | | const float SHOW_FADE = 1; |
| | 70 | |
|
| 0 | 71 | | var settings = outlineScreenEffectFeature.settings; |
| | 72 | |
|
| 0 | 73 | | while (!Mathf.Approximately(settings.effectFade, SHOW_FADE)) |
| | 74 | | { |
| 0 | 75 | | if (ct.IsCancellationRequested) |
| 0 | 76 | | return; |
| | 77 | |
|
| 0 | 78 | | settings.effectFade = Mathf.MoveTowards(outlineScreenEffectFeature.settings.effectFade, SHOW_FADE, SPEED * T |
| 0 | 79 | | await UniTask.NextFrame(ct); |
| | 80 | | } |
| | 81 | |
|
| 0 | 82 | | settings.effectFade = SHOW_FADE; |
| 0 | 83 | | } |
| | 84 | |
|
| | 85 | | private async UniTaskVoid FadeOutOutlineAsync(CancellationToken ct = default) |
| | 86 | | { |
| | 87 | | const float SPEED = 1 / 0.333f; // 300ms |
| | 88 | | const float HIDE_FADE = 0; |
| | 89 | |
|
| 0 | 90 | | var settings = outlineScreenEffectFeature.settings; |
| | 91 | |
|
| 0 | 92 | | while (!Mathf.Approximately(settings.effectFade, HIDE_FADE)) |
| | 93 | | { |
| 0 | 94 | | if (ct.IsCancellationRequested) |
| 0 | 95 | | return; |
| | 96 | |
|
| 0 | 97 | | settings.effectFade = Mathf.MoveTowards(outlineScreenEffectFeature.settings.effectFade, HIDE_FADE, SPEED * T |
| 0 | 98 | | await UniTask.NextFrame(ct); |
| | 99 | | } |
| | 100 | |
|
| 0 | 101 | | settings.effectFade = HIDE_FADE; |
| 0 | 102 | | outlineRenderersSO.avatar = (null, -1, -1); |
| 0 | 103 | | } |
| | 104 | |
|
| | 105 | | public void Dispose() |
| | 106 | | { |
| 1 | 107 | | this.dataStore.avatarOutlined.OnChange -= OnAvatarOutlinedChange; |
| 1 | 108 | | animationCTS?.Cancel(); |
| 1 | 109 | | animationCTS?.Dispose(); |
| 1 | 110 | | animationCTS = null; |
| 1 | 111 | | outlineMaskFeature.SetActive(false); |
| 1 | 112 | | outlineScreenEffectFeature.SetActive(false); |
| 1 | 113 | | } |
| | 114 | | } |