| | 1 | | using System.Collections; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using UnityEngine; |
| | 4 | | using UnityEngine.Serialization; |
| | 5 | |
|
| | 6 | | namespace DCL.Skybox |
| | 7 | | { |
| | 8 | | [System.Serializable] |
| | 9 | | public class Config3DSatellite |
| | 10 | | { |
| 0 | 11 | | public bool enabled = true; |
| | 12 | | public string nameInEditor; |
| | 13 | | [FormerlySerializedAs("timeSpan_start")] public float timeSpanStart; |
| | 14 | | [FormerlySerializedAs("timeSpan_End")] public float timeSpanEnd; |
| | 15 | | public float fadeInTime = 0; |
| | 16 | | public float fadeOutTime = 0; |
| | 17 | |
|
| | 18 | | // Satellite properties |
| | 19 | | public GameObject satellite; |
| 0 | 20 | | public float satelliteSize = 50; |
| 0 | 21 | | public float radius = 300; |
| | 22 | | [Range(0, 360)] |
| | 23 | | public float initialAngle = 0; |
| | 24 | | [Range(0, 180)] |
| | 25 | | public float horizonPlaneRotation = 0; |
| | 26 | | [Range(0, 180)] |
| | 27 | | public float inclination = 0; |
| 0 | 28 | | public float movementSpeed = 25; |
| | 29 | | public float orbitYOffset = 0; |
| | 30 | |
|
| | 31 | | // Satellite Properties |
| | 32 | | public RotationType satelliteRotation; |
| 0 | 33 | | public Vector3 fixedRotation = Vector3.zero; |
| 0 | 34 | | public Vector3 rotateAroundAxis = Vector3.zero; |
| 0 | 35 | | public float rotateSpeed = 25; |
| | 36 | | public LayerRenderType renderType; |
| | 37 | |
|
| 0 | 38 | | public Config3DSatellite(string name = "Noname") |
| | 39 | | { |
| 0 | 40 | | nameInEditor = name; |
| 0 | 41 | | timeSpanStart = 0; |
| 0 | 42 | | timeSpanEnd = 24; |
| 0 | 43 | | } |
| | 44 | |
|
| | 45 | | public Config3DSatellite DeepCopy() |
| | 46 | | { |
| 0 | 47 | | Config3DSatellite satellite = (Config3DSatellite)this.MemberwiseClone(); |
| 0 | 48 | | return satellite; |
| | 49 | | } |
| | 50 | | } |
| | 51 | | } |