| | 1 | | using System.Collections; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using UnityEngine; |
| | 4 | |
|
| | 5 | | namespace DCL.Skybox |
| | 6 | | { |
| | 7 | | [CreateAssetMenu(fileName = "SkyboxMaterialData", menuName = "ScriptableObjects/SkyboxMaterialData", order = 1)] |
| | 8 | | public class MaterialReferenceContainer : ScriptableObject |
| | 9 | | { |
| | 10 | | private static MaterialReferenceContainer instance; |
| 0 | 11 | | public static MaterialReferenceContainer i => GetOrLoad(ref instance, "Skybox Materials/SkyboxMaterialData"); |
| | 12 | |
|
| | 13 | | public Material skyboxMat; |
| 0 | 14 | | public int skyboxMatSlots = 5; |
| | 15 | | public Material domeMat; |
| | 16 | |
|
| | 17 | | private static T GetOrLoad<T>(ref T variable, string path) where T : Object |
| | 18 | | { |
| 0 | 19 | | if (variable == null) |
| | 20 | | { |
| 0 | 21 | | variable = Resources.Load<T>(path); |
| | 22 | | } |
| | 23 | |
|
| 0 | 24 | | return variable; |
| | 25 | | } |
| | 26 | |
|
| 0 | 27 | | public Material GetSkyboxMaterial() { return skyboxMat; } |
| | 28 | |
|
| 0 | 29 | | public Material GetDomeMaterial() { return domeMat; } |
| | 30 | | } |
| | 31 | | } |