| | 1 | | using System; |
| | 2 | | using System.Collections; |
| | 3 | | using System.Collections.Generic; |
| | 4 | | using UnityEngine; |
| | 5 | | using Object = System.Object; |
| | 6 | |
|
| | 7 | | namespace DCL.Skybox |
| | 8 | | { |
| | 9 | | public class SkyboxElements : IDisposable |
| | 10 | | { |
| | 11 | | public SkyboxDomeElements domeElements; |
| | 12 | | public SkyboxSatelliteElements satelliteElements; |
| | 13 | | public SkyboxPlanarElements planarElements; |
| | 14 | | public SkyboxElementsReferences references; |
| | 15 | |
|
| 0 | 16 | | public SkyboxElements() |
| | 17 | | { |
| 0 | 18 | | references = SkyboxElementsReferences.Create(); |
| | 19 | |
|
| 0 | 20 | | domeElements = new SkyboxDomeElements(references.domeElementsGO); |
| 0 | 21 | | satelliteElements = new SkyboxSatelliteElements(references.satelliteElementsGO); |
| 0 | 22 | | planarElements = new SkyboxPlanarElements(references.planarElementsGO); |
| 0 | 23 | | } |
| | 24 | |
|
| | 25 | | public void ApplyConfigTo3DElements(SkyboxConfiguration config, float dayTime, float normalizedDayTime, Light di |
| | 26 | | { |
| 0 | 27 | | domeElements.ApplyDomeConfigurations(config, dayTime, normalizedDayTime, directionalLightGO, cycleTime); |
| 0 | 28 | | satelliteElements.ApplySatelliteConfigurations(config, dayTime, normalizedDayTime, directionalLightGO, cycle |
| 0 | 29 | | planarElements.ApplyConfig(config.planarLayers, dayTime, cycleTime, isEditor); |
| 0 | 30 | | } |
| | 31 | |
|
| | 32 | | internal void AssignCameraInstance(Transform currentTransform) |
| | 33 | | { |
| 0 | 34 | | if (currentTransform == null) |
| 0 | 35 | | return; |
| | 36 | |
|
| 0 | 37 | | domeElements.ResolveCameraDependency(currentTransform); |
| 0 | 38 | | satelliteElements.ResolveCameraDependency(currentTransform); |
| 0 | 39 | | planarElements.ResolveCameraDependency(currentTransform); |
| 0 | 40 | | } |
| | 41 | |
|
| | 42 | | public void Dispose() |
| | 43 | | { |
| | 44 | | #if UNITY_EDITOR |
| 0 | 45 | | UnityEngine.Object.DestroyImmediate(references.gameObject); |
| | 46 | | #else |
| | 47 | | UnityEngine.Object.Destroy(references.gameObject); |
| | 48 | | #endif |
| 0 | 49 | | references = null; |
| 0 | 50 | | } |
| | 51 | | } |
| | 52 | | } |