< Summary

Class:DCL.Skybox.SkyboxElementsReferences
Assembly:ProceduralSkybox
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Rendering/ProceduralSkybox/ToolProceduralSkybox/Scripts/Skybox3DElements/SkyboxElementsReferences.cs
Covered lines:0
Uncovered lines:3
Coverable lines:3
Total lines:20
Line coverage:0% (0 of 3)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Create()0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Rendering/ProceduralSkybox/ToolProceduralSkybox/Scripts/Skybox3DElements/SkyboxElementsReferences.cs

#LineLine coverage
 1using UnityEngine;
 2
 3namespace DCL.Skybox
 4{
 5    public class SkyboxElementsReferences : MonoBehaviour
 6    {
 7        private const string PREFAB = "SkyboxPrefabs/Skybox Elements";
 8
 9        public GameObject domeElementsGO;
 10        public GameObject satelliteElementsGO;
 11        public GameObject planarElementsGO;
 12
 13        public static SkyboxElementsReferences Create()
 14        {
 015            var refernces = Instantiate(Resources.Load<GameObject>(PREFAB)).GetComponent<SkyboxElementsReferences>();
 016            refernces.gameObject.name = "_Skybox Elements";
 017            return refernces;
 18        }
 19    }
 20}

Methods/Properties

Create()