| | 1 | | using System; |
| | 2 | | using System.Collections; |
| | 3 | | using System.Collections.Generic; |
| | 4 | | using UnityEngine; |
| | 5 | | using UnityEngine.Serialization; |
| | 6 | |
|
| | 7 | | namespace DCL.Skybox |
| | 8 | | { |
| | 9 | | [System.Serializable] |
| | 10 | | public class TextureLayer |
| | 11 | | { |
| | 12 | | public int slotID = 0; // Slot ID |
| | 13 | | public LayerRenderType renderType; |
| | 14 | | public LayerType layerType; |
| | 15 | | public bool enabled; |
| | 16 | | public string nameInEditor; |
| | 17 | | public bool expandedInEditor; |
| | 18 | | public float timeSpan_start; |
| | 19 | | public float timeSpan_End; |
| | 20 | | public float fadingInTime = 1; |
| | 21 | | public float fadingOutTime = 1; |
| | 22 | |
|
| | 23 | | [FormerlySerializedAs("tintercentage")] |
| | 24 | | public float tintPercentage; |
| | 25 | | public List<TransitioningFloat> renderDistance; |
| | 26 | |
|
| | 27 | | public Texture2D texture; |
| | 28 | | public Cubemap cubemap; |
| | 29 | | public Gradient color; |
| | 30 | | public Vector2 tiling; |
| | 31 | |
|
| | 32 | | [FormerlySerializedAs("flipBookRowsAndColumns")] |
| | 33 | | public Vector2 flipbookRowsAndColumns = Vector2.one; |
| | 34 | | public float flipbookAnimSpeed = 1; |
| | 35 | |
|
| | 36 | | // Offset |
| | 37 | | public List<TransitioningVector2> offset; |
| | 38 | |
|
| | 39 | | // satellite |
| | 40 | | public List<TransitioningVector2> satelliteWidthHeight; |
| | 41 | |
|
| | 42 | | // Rotations |
| | 43 | | [FormerlySerializedAs("rotation_float")] |
| | 44 | | public List<TransitioningFloat> rotations_float; |
| | 45 | | [FormerlySerializedAs("cubemapRotations")] |
| | 46 | | public List<TransitioningVector3> rotations_Vector3; |
| | 47 | |
|
| | 48 | | public Vector3 speed_Vector3; |
| | 49 | | [FormerlySerializedAs("speed_Vec2")] |
| | 50 | | public Vector2 speed_Vector2; |
| | 51 | | [FormerlySerializedAs("speed")] |
| | 52 | | public float speed_float; |
| | 53 | |
|
| | 54 | | // Particles |
| | 55 | | public bool particleExpanded; |
| | 56 | | public Vector2 particleTiling = Vector2.one; |
| | 57 | | public Vector2 particlesOffset = Vector2.zero; |
| | 58 | | public List<TransitioningVector3> particleRotation = new List<TransitioningVector3>(); |
| | 59 | | // Particle Primary Param |
| | 60 | | public float particlesAmount = 1; |
| | 61 | | public float particleMinSize = 1; |
| | 62 | | public float particleMaxSize = 1; |
| | 63 | | // Particle Secondary Param |
| | 64 | | public float particlesHorizontalSpread = 1; |
| | 65 | | public float particlesVerticalSpread = 1; |
| | 66 | | public float particleMinFade = 1; |
| | 67 | | public float particleMaxFade = 1; |
| | 68 | |
|
| | 69 | | // Distortion Values |
| | 70 | | public bool distortionExpanded; |
| | 71 | | public List<TransitioningFloat> distortIntensity; |
| | 72 | | public List<TransitioningFloat> distortSize; |
| | 73 | | public List<TransitioningVector2> distortSpeed; |
| | 74 | | public List<TransitioningVector2> distortSharpness; |
| | 75 | |
|
| | 76 | | public MovementType movementTypeCubemap; |
| | 77 | | public MovementType movementTypePlanar_Radial; |
| | 78 | | public MovementType movementTypeSatellite; |
| | 79 | |
|
| | 80 | | public TextureLayer(string name = "noname") |
| | 81 | | { |
| | 82 | | enabled = true; |
| | 83 | | tiling = new Vector2(1, 1); |
| | 84 | | speed_Vector2 = new Vector2(0, 0); |
| | 85 | | speed_Vector3 = new Vector3(0, 0, 0); |
| | 86 | | nameInEditor = name; |
| | 87 | | offset = new List<TransitioningVector2>(); |
| | 88 | | renderDistance = new List<TransitioningFloat>(); |
| | 89 | | rotations_float = new List<TransitioningFloat>(); |
| | 90 | | satelliteWidthHeight = new List<TransitioningVector2>(); |
| | 91 | | rotations_Vector3 = new List<TransitioningVector3>(); |
| | 92 | | color = new Gradient(); |
| | 93 | | movementTypeCubemap = MovementType.Speed; |
| | 94 | |
|
| | 95 | | distortIntensity = new List<TransitioningFloat>(); |
| | 96 | | distortSize = new List<TransitioningFloat>(); |
| | 97 | | distortSpeed = new List<TransitioningVector2>(); |
| | 98 | | distortSharpness = new List<TransitioningVector2>(); |
| | 99 | |
|
| | 100 | | particleRotation = new List<TransitioningVector3>(); |
| | 101 | | } |
| | 102 | |
|
| | 103 | | // Copy details of present layer on the passed layer |
| | 104 | | public TextureLayer DeepCopy() |
| | 105 | | { |
| | 106 | | TextureLayer layer = (TextureLayer)this.MemberwiseClone(); |
| | 107 | |
|
| | 108 | | layer.color = this.color.GetCopy(); |
| | 109 | |
|
| | 110 | | layer.renderDistance = new List<TransitioningFloat>(); |
| | 111 | | for (int i = 0; i < this.renderDistance.Count; i++) |
| | 112 | | { |
| | 113 | | layer.renderDistance.Add(this.renderDistance[i].GetCopy()); |
| | 114 | | } |
| | 115 | |
|
| | 116 | | layer.offset = new List<TransitioningVector2>(); |
| | 117 | | for (int i = 0; i < this.offset.Count; i++) |
| | 118 | | { |
| | 119 | | layer.offset.Add(this.offset[i].GetCopy()); |
| | 120 | | } |
| | 121 | |
|
| | 122 | | layer.satelliteWidthHeight = new List<TransitioningVector2>(this.satelliteWidthHeight); |
| | 123 | | for (int i = 0; i < this.satelliteWidthHeight.Count; i++) |
| | 124 | | { |
| | 125 | | layer.satelliteWidthHeight.Add(this.satelliteWidthHeight[i].GetCopy()); |
| | 126 | | } |
| | 127 | |
|
| | 128 | | layer.rotations_float = new List<TransitioningFloat>(); |
| | 129 | | for (int i = 0; i < this.rotations_float.Count; i++) |
| | 130 | | { |
| | 131 | | layer.rotations_float.Add(this.rotations_float[i].GetCopy()); |
| | 132 | | } |
| | 133 | |
|
| | 134 | | layer.rotations_Vector3 = new List<TransitioningVector3>(); |
| | 135 | | for (int i = 0; i < this.rotations_Vector3.Count; i++) |
| | 136 | | { |
| | 137 | | layer.rotations_Vector3.Add(this.rotations_Vector3[i].GetCopy()); |
| | 138 | | } |
| | 139 | |
|
| | 140 | | layer.particleRotation = new List<TransitioningVector3>(); |
| | 141 | | for (int i = 0; i < this.particleRotation.Count; i++) |
| | 142 | | { |
| | 143 | | layer.particleRotation.Add(this.particleRotation[i].GetCopy()); |
| | 144 | | } |
| | 145 | |
|
| | 146 | | layer.distortIntensity = new List<TransitioningFloat>(); |
| | 147 | | for (int i = 0; i < this.distortIntensity.Count; i++) |
| | 148 | | { |
| | 149 | | layer.distortIntensity.Add(this.distortIntensity[i].GetCopy()); |
| | 150 | | } |
| | 151 | |
|
| | 152 | | layer.distortSize = new List<TransitioningFloat>(); |
| | 153 | | for (int i = 0; i < this.distortSize.Count; i++) |
| | 154 | | { |
| | 155 | | layer.distortSize.Add(this.distortSize[i].GetCopy()); |
| | 156 | | } |
| | 157 | |
|
| | 158 | | layer.distortSpeed = new List<TransitioningVector2>(); |
| | 159 | | for (int i = 0; i < this.distortSpeed.Count; i++) |
| | 160 | | { |
| | 161 | | layer.distortSpeed.Add(this.distortSpeed[i].GetCopy()); |
| | 162 | | } |
| | 163 | |
|
| | 164 | | layer.distortSharpness = new List<TransitioningVector2>(); |
| | 165 | | for (int i = 0; i < this.distortSharpness.Count; i++) |
| | 166 | | { |
| | 167 | | layer.distortSharpness.Add(this.distortSharpness[i].GetCopy()); |
| | 168 | | } |
| | 169 | |
|
| | 170 | | return layer; |
| | 171 | | } |
| | 172 | |
|
| | 173 | | } |
| | 174 | |
|
| | 175 | | static class ExtensionMethods |
| | 176 | | { |
| | 177 | | public static Gradient GetCopy(this Gradient gradient) |
| | 178 | | { |
| | 179 | | Gradient obj = new Gradient(); |
| | 180 | |
|
| | 181 | | GradientColorKey[] colorKeys = new GradientColorKey[gradient.colorKeys.Length]; |
| | 182 | | for (int i = 0; i < gradient.colorKeys.Length; i++) |
| | 183 | | { |
| | 184 | | colorKeys[i] = gradient.colorKeys[i]; |
| | 185 | | } |
| | 186 | |
|
| | 187 | | GradientAlphaKey[] alphaKeys = new GradientAlphaKey[gradient.alphaKeys.Length]; |
| | 188 | | for (int i = 0; i < gradient.alphaKeys.Length; i++) |
| | 189 | | { |
| | 190 | | alphaKeys[i] = gradient.alphaKeys[i]; |
| | 191 | | } |
| | 192 | | obj.SetKeys(colorKeys, alphaKeys); |
| | 193 | | return obj; |
| | 194 | | } |
| | 195 | | } |
| | 196 | |
|
| | 197 | | public enum LayerType |
| | 198 | | { |
| | 199 | | Planar = 0, |
| | 200 | | Radial = 1, |
| | 201 | | Satellite = 2, |
| | 202 | | Particles = 3, |
| | 203 | | Cubemap = 4, |
| | 204 | | } |
| | 205 | |
|
| | 206 | | public enum LayerRenderType |
| | 207 | | { |
| | 208 | | Rendering, |
| | 209 | | NotRendering, |
| | 210 | | Conflict_Playing, |
| | 211 | | Conflict_NotPlaying |
| | 212 | | } |
| | 213 | |
|
| | 214 | | public enum MovementType |
| | 215 | | { |
| | 216 | | Speed, |
| | 217 | | PointBased |
| | 218 | | } |
| | 219 | |
|
| | 220 | | public enum RotationType |
| | 221 | | { |
| | 222 | | Fixed, |
| | 223 | | Rotate, |
| | 224 | | LookAtOrbit |
| | 225 | | } |
| | 226 | |
|
| | 227 | | [System.Serializable] |
| | 228 | | public class TimelineTagsDuration |
| | 229 | | { |
| | 230 | | public string tag; |
| | 231 | | public float startTime = 0; |
| | 232 | | public float endTime = 0; |
| 0 | 233 | | public bool isTrigger = true; // If true, this event is trigger event |
| | 234 | | [System.NonSerialized] |
| | 235 | | public bool startEventExecuted; // Also works for trigger events |
| | 236 | |
|
| 0 | 237 | | public TimelineTagsDuration(float startTime, string tag = "", bool isTrigger = true) |
| | 238 | | { |
| 0 | 239 | | this.tag = tag; |
| 0 | 240 | | this.startTime = startTime; |
| 0 | 241 | | this.isTrigger = isTrigger; |
| 0 | 242 | | } |
| | 243 | | } |
| | 244 | |
|
| | 245 | | [System.Serializable] |
| | 246 | | public class TransitioningFloat |
| | 247 | | { |
| | 248 | | public float percentage; |
| | 249 | | public float value; |
| | 250 | |
|
| | 251 | | public TransitioningFloat(float percentage, float value) |
| | 252 | | { |
| | 253 | | this.percentage = percentage; |
| | 254 | | this.value = value; |
| | 255 | | } |
| | 256 | |
|
| | 257 | | internal TransitioningFloat GetCopy() { return (TransitioningFloat)this.MemberwiseClone(); } |
| | 258 | | } |
| | 259 | |
|
| | 260 | | [System.Serializable] |
| | 261 | | public class TransitioningVector3 |
| | 262 | | { |
| | 263 | | public float percentage; |
| | 264 | | public Vector3 value; |
| | 265 | |
|
| | 266 | | public TransitioningVector3(float percentage, Vector3 value) |
| | 267 | | { |
| | 268 | | this.percentage = percentage; |
| | 269 | | this.value = value; |
| | 270 | | } |
| | 271 | |
|
| | 272 | | internal TransitioningVector3 GetCopy() { return (TransitioningVector3)this.MemberwiseClone(); } |
| | 273 | | } |
| | 274 | |
|
| | 275 | | [System.Serializable] |
| | 276 | | public class TransitioningVector2 |
| | 277 | | { |
| | 278 | | public float percentage; |
| | 279 | | public Vector2 value; |
| | 280 | |
|
| | 281 | | public TransitioningVector2(float percentage, Vector2 value) |
| | 282 | | { |
| | 283 | | this.percentage = percentage; |
| | 284 | | this.value = value; |
| | 285 | | } |
| | 286 | |
|
| | 287 | | internal TransitioningVector2 GetCopy() { return (TransitioningVector2)this.MemberwiseClone(); } |
| | 288 | | } |
| | 289 | |
|
| | 290 | | [System.Serializable] |
| | 291 | | public class TransitioningVector4 |
| | 292 | | { |
| | 293 | | public float percentage; |
| | 294 | | public Vector4 value; |
| | 295 | |
|
| | 296 | | public TransitioningVector4(float percentage, Vector4 value) |
| | 297 | | { |
| | 298 | | this.percentage = percentage; |
| | 299 | | this.value = value; |
| | 300 | | } |
| | 301 | |
|
| | 302 | | internal TransitioningVector4 GetCopy() { return new TransitioningVector4(this.percentage, this.value); } |
| | 303 | | } |
| | 304 | |
|
| | 305 | | [System.Serializable] |
| | 306 | | public class TransitioningQuaternion |
| | 307 | | { |
| | 308 | | public float percentage; |
| | 309 | | public Quaternion value; |
| | 310 | |
|
| | 311 | | public TransitioningQuaternion(float percentage, Quaternion value) |
| | 312 | | { |
| | 313 | | this.percentage = percentage; |
| | 314 | | this.value = value; |
| | 315 | | } |
| | 316 | |
|
| | 317 | | internal TransitioningQuaternion GetCopy() { return new TransitioningQuaternion(this.percentage, this.value); } |
| | 318 | | } |
| | 319 | |
|
| | 320 | | [System.Serializable] |
| | 321 | | public class DirectionalLightAttributes |
| | 322 | | { |
| | 323 | | public Gradient lightColor; |
| | 324 | | public List<TransitioningFloat> intensity; |
| | 325 | | public List<TransitioningQuaternion> lightDirection; |
| | 326 | | public Gradient tintColor; |
| | 327 | |
|
| | 328 | | public DirectionalLightAttributes() |
| | 329 | | { |
| | 330 | | lightColor = new Gradient(); |
| | 331 | | intensity = new List<TransitioningFloat>(); |
| | 332 | | lightDirection = new List<TransitioningQuaternion>(); |
| | 333 | | tintColor = new Gradient(); |
| | 334 | | } |
| | 335 | | } |
| | 336 | | } |