< Summary

Class:DCL.SettingsCommon.SettingsControllers.SpecificControllers.CameraMovementModeControlController
Assembly:SettingsControllers
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/Settings/SettingsControllers/SpecificControllers/CameraMovementModeControlController.cs
Covered lines:6
Uncovered lines:0
Coverable lines:6
Total lines:21
Line coverage:100% (6 of 6)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
GetStoredValue()0%330100%
UpdateSetting(...)0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/Settings/SettingsControllers/SpecificControllers/CameraMovementModeControlController.cs

#LineLine coverage
 1using DCL.SettingsCommon.SettingsControllers.BaseControllers;
 2using UnityEngine;
 3
 4namespace DCL.SettingsCommon.SettingsControllers.SpecificControllers
 5{
 6    [CreateAssetMenu(menuName = "Settings/Controllers/Controls/Camera Movement Mode", fileName = nameof(CameraMovementMo
 7    public class CameraMovementModeControlController : SpinBoxSettingsControlController
 8    {
 9        public override object GetStoredValue() =>
 110            currentGeneralSettings.leftMouseButtonCursorLock ? 0 : 1;
 11
 12        public override void UpdateSetting(object newValue)
 13        {
 114            bool lockOnLeftMouseButton = (int)newValue == 0;
 15
 116            currentGeneralSettings.leftMouseButtonCursorLock = lockOnLeftMouseButton;
 117            DataStore.i.camera.leftMouseButtonCursorLock.Set(lockOnLeftMouseButton);
 118            ApplySettings();
 119        }
 20    }
 21}