| | 1 | | using System.Collections; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using UnityEditor; |
| | 4 | | using UnityEngine; |
| | 5 | |
|
| | 6 | | namespace DCL.Skybox |
| | 7 | | { |
| | 8 | | public static class DirectionalLightLayer |
| | 9 | | { |
| | 10 | | private static Light directionalLight; |
| | 11 | | public static void RenderLayer(ref float timeOfTheDay, EditorToolMeasurements toolSize, SkyboxConfiguration conf |
| | 12 | | { |
| 0 | 13 | | directionalLight = directionalLightRef; |
| | 14 | |
|
| 0 | 15 | | config.useDirectionalLight = EditorGUILayout.Toggle(SkyboxEditorLiterals.Labels.useDirecnLight, config.useDi |
| | 16 | |
|
| 0 | 17 | | if (!config.useDirectionalLight) |
| | 18 | | { |
| 0 | 19 | | return; |
| | 20 | | } |
| 0 | 21 | | RenderSimpleValues.RenderColorGradientField(config.directionalLightLayer.lightColor, SkyboxEditorLiterals.La |
| 0 | 22 | | RenderSimpleValues.RenderColorGradientField(config.directionalLightLayer.tintColor, SkyboxEditorLiterals.Lay |
| | 23 | |
|
| 0 | 24 | | GUILayout.Space(10); |
| | 25 | |
|
| | 26 | | // Light Intesity |
| 0 | 27 | | RenderTransitioningVariables.RenderTransitioningFloat(toolSize, ref timeOfTheDay, config.directionalLightLay |
| | 28 | |
|
| 0 | 29 | | GUILayout.Space(30); |
| | 30 | |
|
| 0 | 31 | | RenderTransitioningVariables.RenderTransitioningQuaternionAsVector3(ref timeOfTheDay, config.directionalLigh |
| 0 | 32 | | } |
| | 33 | |
|
| 0 | 34 | | private static Quaternion GetDLDirection() { return directionalLight.transform.rotation; } |
| | 35 | | } |
| | 36 | | } |