| | 1 | | using System.Collections; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using UnityEngine; |
| | 4 | |
|
| | 5 | | namespace DCL.Skybox |
| | 6 | | { |
| | 7 | | public static class RenderParticleLayer |
| | 8 | | { |
| | 9 | | public static void RenderLayer(ref float timeOfTheDay, EditorToolMeasurements toolSize, TextureLayer layer) |
| | 10 | | { |
| | 11 | | // Texture |
| 0 | 12 | | RenderSimpleValues.RenderTexture(SkyboxEditorLiterals.LayerProperties.texture, ref layer.texture); |
| | 13 | |
|
| | 14 | | // Row and Coloumns |
| 0 | 15 | | RenderSimpleValues.RenderVector2Field(SkyboxEditorLiterals.LayerProperties.rowsColumns, ref layer.flipbookRo |
| | 16 | |
|
| | 17 | | // Anim Speed |
| 0 | 18 | | RenderSimpleValues.RenderFloatField(SkyboxEditorLiterals.LayerProperties.animSpeed, ref layer.flipbookAnimSp |
| | 19 | |
|
| | 20 | | // Gradient |
| 0 | 21 | | RenderSimpleValues.RenderColorGradientField(layer.color, SkyboxEditorLiterals.LayerProperties.color, layer.t |
| | 22 | |
|
| | 23 | | // Tiling |
| 0 | 24 | | RenderSimpleValues.RenderVector2Field(SkyboxEditorLiterals.LayerProperties.tiling, ref layer.particleTiling) |
| | 25 | |
|
| | 26 | | // Offset |
| 0 | 27 | | RenderSimpleValues.RenderVector2Field(SkyboxEditorLiterals.LayerProperties.offset, ref layer.particlesOffset |
| | 28 | |
|
| | 29 | | // Amount |
| 0 | 30 | | RenderSimpleValues.RenderFloatField(SkyboxEditorLiterals.LayerProperties.amount, ref layer.particlesAmount); |
| | 31 | |
|
| | 32 | | // Size |
| 0 | 33 | | RenderSimpleValues.RenderSepratedFloatFields(SkyboxEditorLiterals.LayerProperties.size, SkyboxEditorLiterals |
| | 34 | |
|
| | 35 | | // Spread |
| 0 | 36 | | RenderSimpleValues.RenderSepratedFloatFields(SkyboxEditorLiterals.LayerProperties.spread, SkyboxEditorLitera |
| | 37 | |
|
| | 38 | | // Fade |
| 0 | 39 | | RenderSimpleValues.RenderSepratedFloatFields(SkyboxEditorLiterals.LayerProperties.fade, SkyboxEditorLiterals |
| | 40 | |
|
| | 41 | | // Particle Rotation |
| 0 | 42 | | RenderTransitioningVariables.RenderTransitioningVector3(ref timeOfTheDay, layer.particleRotation, SkyboxEdit |
| 0 | 43 | | } |
| | 44 | | } |
| | 45 | | } |