| | 1 | | using UnityEngine; |
| | 2 | |
|
| | 3 | | namespace SocialBar.UserThumbnail |
| | 4 | | { |
| | 5 | | public class UserThumbnailComponentView : BaseComponentView |
| | 6 | | { |
| | 7 | | [SerializeField] private ImageComponentView faceImage; |
| | 8 | | [SerializeField] private GameObject onlineStatusContainer; |
| | 9 | | [SerializeField] private GameObject offlineStatusContainer; |
| | 10 | | [SerializeField] private GameObject blockedStatusContainer; |
| | 11 | |
|
| | 12 | | [Header("Configuration")] |
| | 13 | | [SerializeField] private UserThumbnailComponentModel model; |
| | 14 | |
|
| | 15 | | public virtual void Configure(UserThumbnailComponentModel model) |
| | 16 | | { |
| 0 | 17 | | this.model = model; |
| 0 | 18 | | RefreshControl(); |
| 0 | 19 | | } |
| | 20 | |
|
| | 21 | | public override void RefreshControl() |
| | 22 | | { |
| 0 | 23 | | faceImage.Configure(new ImageComponentModel {uri = model.faceUrl}); |
| 0 | 24 | | onlineStatusContainer.SetActive(model.isOnline); |
| 0 | 25 | | offlineStatusContainer.SetActive(!model.isOnline); |
| 0 | 26 | | blockedStatusContainer.SetActive(model.isBlocked); |
| 0 | 27 | | } |
| | 28 | | } |
| | 29 | | } |