< Summary

Class:RawImageFillParent
Assembly:UIHelpers
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Helpers/UIHelpers/RawImageFillParent.cs
Covered lines:17
Uncovered lines:2
Coverable lines:19
Total lines:55
Line coverage:89.4% (17 of 19)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Awake()0%2.062075%
ResizeFillParent()0%3.013090%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Helpers/UIHelpers/RawImageFillParent.cs

#LineLine coverage
 1using UnityEngine;
 2using UnityEngine.UI;
 3
 4/// <summary>
 5/// RawImage that resize itself to fill it parent while preserving it texture's aspect ratio.
 6///
 7/// Caution: This component doesn't work with UI atlases!
 8/// </summary>
 9public class RawImageFillParent : RawImage
 10{
 11    new public Texture texture
 12    {
 13        set
 14        {
 415            base.texture = value;
 16
 417            if (value != null)
 18            {
 219                ResizeFillParent();
 20            }
 421        }
 322        get { return base.texture; }
 23    }
 24
 25    protected override void Awake()
 26    {
 327        base.Awake();
 328        if (texture != null)
 29        {
 030            ResizeFillParent();
 31        }
 332    }
 33
 34    void ResizeFillParent()
 35    {
 236        if (transform.parent == null)
 37        {
 038            return;
 39        }
 40
 241        RectTransform parent = transform.parent as RectTransform;
 42
 43        float h, w;
 244        h = parent.rect.height;
 245        w = h * (base.texture.width / (float) base.texture.height);
 46
 247        if ((parent.rect.width - w) > 0)
 48        {
 249            w = parent.rect.width;
 250            h = w * (base.texture.height / (float) base.texture.width);
 51        }
 52
 253        rectTransform.sizeDelta = new Vector2(w, h);
 254    }
 55}