< Summary

Class:DCL.Chat.HUD.ChannelLimitReachedWindowPlugin
Assembly:WorldChatWindowHUD
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/WorldChatWindowHUD/ChannelLimitReachedWindowPlugin.cs
Covered lines:0
Uncovered lines:4
Coverable lines:4
Total lines:16
Line coverage:0% (0 of 4)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
ChannelLimitReachedWindowPlugin()0%2100%
Dispose()0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/WorldChatWindowHUD/ChannelLimitReachedWindowPlugin.cs

#LineLine coverage
 1namespace DCL.Chat.HUD
 2{
 3    public class ChannelLimitReachedWindowPlugin : IPlugin
 4    {
 5        private readonly ChannelLimitReachedWindowController channelLimitReachedWindow;
 6
 07        public ChannelLimitReachedWindowPlugin()
 8        {
 09            channelLimitReachedWindow = new ChannelLimitReachedWindowController(
 10                ChannelLimitReachedWindowComponentView.Create(),
 11                DataStore.i);
 012        }
 13
 014        public void Dispose() => channelLimitReachedWindow.Dispose();
 15    }
 16}