| | 1 | | using System; |
| | 2 | | using UnityEngine; |
| | 3 | |
|
| | 4 | | namespace DCL |
| | 5 | | { |
| | 6 | | public class AssetPromise_Gif : AssetPromise<Asset_Gif> |
| | 7 | | { |
| | 8 | | private readonly string url; |
| | 9 | | private Coroutine loadingRoutine; |
| | 10 | |
|
| 0 | 11 | | public AssetPromise_Gif(string url) { this.url = url; } |
| | 12 | |
|
| 74 | 13 | | public override object GetId() { return url; } |
| | 14 | |
|
| | 15 | | protected override void OnLoad(Action OnSuccess, Action OnFail) |
| | 16 | | { |
| 12 | 17 | | var processor = new GifProcessor(url); |
| 12 | 18 | | asset.processor = processor; |
| 12 | 19 | | loadingRoutine = CoroutineStarter.Start( |
| | 20 | | processor.Load( |
| | 21 | | frames => |
| | 22 | | { |
| 5 | 23 | | asset.frames = frames; |
| | 24 | |
|
| 5 | 25 | | OnSuccess?.Invoke(); |
| 5 | 26 | | }, OnFail)); |
| 12 | 27 | | } |
| | 28 | |
|
| 14 | 29 | | protected override void OnCancelLoading() { CoroutineStarter.Stop(loadingRoutine); } |
| | 30 | |
|
| | 31 | | protected override bool AddToLibrary() |
| | 32 | | { |
| 5 | 33 | | if (!library.Add(asset)) |
| | 34 | | { |
| 0 | 35 | | Debug.Log("add to library fail?"); |
| 0 | 36 | | return false; |
| | 37 | | } |
| | 38 | |
|
| 5 | 39 | | asset = library.Get(asset.id); |
| 5 | 40 | | return true; |
| | 41 | | } |
| | 42 | |
|
| 15 | 43 | | protected override void OnBeforeLoadOrReuse() { } |
| | 44 | |
|
| 8 | 45 | | protected override void OnAfterLoadOrReuse() { } |
| | 46 | | } |
| | 47 | | } |