< Summary

Class:AudioEvent_WithBlockingEvent
Assembly:Audio
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/Audio/AudioEvent_WithBlockingEvent.cs
Covered lines:6
Uncovered lines:1
Coverable lines:7
Total lines:19
Line coverage:85.7% (6 of 7)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Play(...)0%4.054085.71%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/Audio/AudioEvent_WithBlockingEvent.cs

#LineLine coverage
 1using UnityEngine;
 2
 3[CreateAssetMenu(fileName = "AudioEventWithBlockingEvent", menuName = "AudioEvents/AudioEvent - With blocking event")]
 4public class AudioEvent_WithBlockingEvent : AudioEvent
 5{
 6    [SerializeField]
 7    AudioEvent blockingEvent;
 8
 9    public override void Play(bool oneShot = false)
 10    {
 22211        if (blockingEvent == null)
 012            return;
 22213        if (blockingEvent.source == null)
 114            return;
 15
 22116        if (!blockingEvent.source.isPlaying)
 15917            base.Play(oneShot);
 22118    }
 19}

Methods/Properties

Play(System.Boolean)