< Summary

Class:FeatureFlagController
Assembly:FeatureFlag
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/FeatureFlags/FeatureFlagController.cs
Covered lines:9
Uncovered lines:1
Coverable lines:10
Total lines:26
Line coverage:90% (9 of 10)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
FeatureFlagController(...)0%110100%
AddBridgeComponent(...)0%2.062075%
Dispose()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/FeatureFlags/FeatureFlagController.cs

#LineLine coverage
 1using DCL;
 2using UnityEngine;
 3
 4public class FeatureFlagController : IFeatureFlagController
 5{
 6    internal FeatureFlagBridge featureFlagBridgeComponent;
 7
 6968    public FeatureFlagController(GameObject bridgeGameObject)
 9    {
 69610        AddBridgeComponent(bridgeGameObject);
 69611    }
 12
 13    public void AddBridgeComponent(GameObject gameObjectToAddBridge)
 14    {
 69615        if (featureFlagBridgeComponent != null)
 016            Dispose();
 17
 69618        featureFlagBridgeComponent = gameObjectToAddBridge.AddComponent<FeatureFlagBridge>();
 69619    }
 20
 21    public void Dispose()
 22    {
 72223        Object.Destroy(featureFlagBridgeComponent);
 72224        featureFlagBridgeComponent = null;
 72225    }
 26}