| | 1 | | using DCL.Helpers; |
| | 2 | | using System.Collections; |
| | 3 | | using System.Collections.Generic; |
| | 4 | | using System.Linq; |
| | 5 | | using UnityEngine; |
| | 6 | | using UnityEngine.UI; |
| | 7 | |
|
| | 8 | | public interface ICarouselComponentView |
| | 9 | | { |
| | 10 | | /// <summary> |
| | 11 | | /// Set the distance between carousel items. |
| | 12 | | /// </summary> |
| | 13 | | /// <param name="newSpace">Distance between items.</param> |
| | 14 | | void SetSpaceBetweenItems(float newSpace); |
| | 15 | |
|
| | 16 | | /// <summary> |
| | 17 | | /// Set the time that will be pass between carousel items. |
| | 18 | | /// </summary> |
| | 19 | | /// <param name="newTime">Time between items.</param> |
| | 20 | | void SetTimeBetweenItems(float newTime); |
| | 21 | |
|
| | 22 | | /// <summary> |
| | 23 | | /// Set the time that will be pass during the transition between items. |
| | 24 | | /// </summary> |
| | 25 | | /// <param name="newTime">Transition time between items.</param> |
| | 26 | | void SetAnimationTransitionTime(float newTime); |
| | 27 | |
|
| | 28 | | /// <summary> |
| | 29 | | /// Set the animation curve that will be used for the animation between items. |
| | 30 | | /// </summary> |
| | 31 | | /// <param name="newCurve">Animation curve between items.</param> |
| | 32 | | void SetAnimationCurve(AnimationCurve newCurve); |
| | 33 | |
|
| | 34 | | /// <summary> |
| | 35 | | /// Set the color of the carousel background. |
| | 36 | | /// </summary> |
| | 37 | | /// <param name="newColor">Background color.</param> |
| | 38 | | void SetBackgroundColor(Color newColor); |
| | 39 | |
|
| | 40 | | /// <summary> |
| | 41 | | /// Activates/Deactivates the controls to go to the next/previous item manually. |
| | 42 | | /// </summary> |
| | 43 | | /// <param name="isActived">True for activating the manual controls.</param> |
| | 44 | | void SetManualControlsActive(bool isActived); |
| | 45 | |
|
| | 46 | | /// <summary> |
| | 47 | | /// Set the items of the carousel. |
| | 48 | | /// </summary> |
| | 49 | | /// <param name="items">List of UI components.</param> |
| | 50 | | void SetItems(List<BaseComponentView> items); |
| | 51 | |
|
| | 52 | | /// <summary> |
| | 53 | | /// Creates the items of the carousel from the prefab. All previously existing items will be removed. |
| | 54 | | /// </summary> |
| | 55 | | /// <param name="prefab">Prefab to create items</param> |
| | 56 | | /// <param name="amountOfItems">Amounts of items to be created</param> |
| | 57 | | void SetItems(BaseComponentView prefab, int amountOfItems); |
| | 58 | |
|
| | 59 | | /// <summary> |
| | 60 | | /// Adds a new item in the carousel. |
| | 61 | | /// </summary> |
| | 62 | | /// <param name="item">An UI component.</param> |
| | 63 | | void AddItem(BaseComponentView item); |
| | 64 | |
|
| | 65 | | /// <summary> |
| | 66 | | /// Remove an item from the carousel. |
| | 67 | | /// </summary> |
| | 68 | | /// <param name="item">An UI component</param> |
| | 69 | | void RemoveItem(BaseComponentView item); |
| | 70 | |
|
| | 71 | | /// <summary> |
| | 72 | | /// Get all the items of the carousel. |
| | 73 | | /// </summary> |
| | 74 | | /// <returns>The list of items.</returns> |
| | 75 | | List<BaseComponentView> GetItems(); |
| | 76 | |
|
| | 77 | | /// <summary> |
| | 78 | | /// Extract all items out of the carousel. |
| | 79 | | /// </summary> |
| | 80 | | /// <returns>The list of extracted items.</returns> |
| | 81 | | List<BaseComponentView> ExtractItems(); |
| | 82 | |
|
| | 83 | | /// <summary> |
| | 84 | | /// Remove all existing items from the carousel. |
| | 85 | | /// </summary> |
| | 86 | | void RemoveItems(); |
| | 87 | |
|
| | 88 | | /// <summary> |
| | 89 | | /// Start carousel animation. |
| | 90 | | /// </summary> |
| | 91 | | /// <param name="fromIndex">It specifies from where item the carousel will start.</param> |
| | 92 | | /// <param name="startInmediately">True to directly execute the first transition.</param> |
| | 93 | | /// <param name="direction">Set the direction of the carousel animations: right or left.</param> |
| | 94 | | /// <param name="changeDirectionAfterFirstTransition">True to change the carousel direction just after the first tra |
| | 95 | | /// <param name="numberOfInitialJumps">Number of jumps that will be executed in the first transition.</param> |
| | 96 | | void StartCarousel(int fromIndex, bool startInmediately, CarouselDirection direction, bool changeDirectionAfterFirst |
| | 97 | |
|
| | 98 | | /// <summary> |
| | 99 | | /// Stop carousel animation. |
| | 100 | | /// </summary> |
| | 101 | | void StopCarousel(); |
| | 102 | |
|
| | 103 | | /// <summary> |
| | 104 | | /// Force the carousel to show the previous item. |
| | 105 | | /// </summary> |
| | 106 | | void GoToPreviousItem(); |
| | 107 | |
|
| | 108 | | /// <summary> |
| | 109 | | /// Force the carousel to show the next item. |
| | 110 | | /// </summary> |
| | 111 | | void GoToNextItem(); |
| | 112 | |
|
| | 113 | | /// <summary> |
| | 114 | | /// Force the carousel to jump to a specific item. |
| | 115 | | /// </summary> |
| | 116 | | /// <param name="numberOfJumps">Number of jumps that will be executed during the transition.</param> |
| | 117 | | /// <param name="direction">Direction in which to make the jumps.</param> |
| | 118 | | void MakeJumpFromDotsSelector(int numberOfJumps, CarouselDirection direction); |
| | 119 | | } |
| | 120 | |
|
| | 121 | | public enum CarouselDirection |
| | 122 | | { |
| | 123 | | Right, |
| | 124 | | Left |
| | 125 | | } |
| | 126 | |
|
| | 127 | | public class CarouselComponentView : BaseComponentView, ICarouselComponentView, IComponentModelConfig |
| | 128 | | { |
| | 129 | | [Header("Prefab References")] |
| | 130 | | [SerializeField] internal RectTransform itemsContainer; |
| | 131 | | [SerializeField] internal HorizontalLayoutGroup horizontalLayout; |
| | 132 | | [SerializeField] internal ScrollRect itemsScroll; |
| | 133 | | [SerializeField] internal RectTransform viewport; |
| | 134 | | [SerializeField] internal Image background; |
| | 135 | | [SerializeField] internal Button previousButton; |
| | 136 | | [SerializeField] internal Button nextButton; |
| | 137 | | [SerializeField] internal HorizontalLayoutGroup dotsSelector; |
| | 138 | | [SerializeField] internal Button dotButtonTemplate; |
| | 139 | | [SerializeField] internal Color dotSelectedColor; |
| | 140 | | [SerializeField] internal Color dotUnselectedColor; |
| | 141 | |
|
| | 142 | | [Header("Configuration")] |
| | 143 | | [SerializeField] internal CarouselComponentModel model; |
| | 144 | |
|
| 78 | 145 | | internal List<BaseComponentView> instantiatedItems = new List<BaseComponentView>(); |
| | 146 | | internal Coroutine itemsCoroutine; |
| | 147 | | internal int currentItemIndex = 0; |
| | 148 | | internal int currentDotIndex = 0; |
| | 149 | | internal float currentFinalNormalizedPos; |
| | 150 | | internal bool isInTransition = false; |
| | 151 | |
|
| | 152 | | public override void Awake() |
| | 153 | | { |
| 53 | 154 | | base.Awake(); |
| | 155 | |
|
| 53 | 156 | | StartCoroutine(RegisterCurrentInstantiatedItems()); |
| 53 | 157 | | ConfigureManualButtonsEvents(); |
| 53 | 158 | | } |
| | 159 | |
|
| | 160 | | public override void Start() |
| | 161 | | { |
| 26 | 162 | | if (model.automaticTransition) |
| 26 | 163 | | StartCarousel(); |
| 26 | 164 | | } |
| | 165 | |
|
| | 166 | | public void Configure(BaseComponentModel newModel) |
| | 167 | | { |
| 1 | 168 | | model = (CarouselComponentModel)newModel; |
| 1 | 169 | | RefreshControl(); |
| 1 | 170 | | } |
| | 171 | |
|
| | 172 | | public override void RefreshControl() |
| | 173 | | { |
| 1 | 174 | | if (model == null) |
| 0 | 175 | | return; |
| | 176 | |
|
| 1 | 177 | | SetSpaceBetweenItems(model.spaceBetweenItems); |
| 1 | 178 | | SetTimeBetweenItems(model.timeBetweenItems); |
| 1 | 179 | | SetAnimationTransitionTime(model.animationTransitionTime); |
| 1 | 180 | | SetAnimationCurve(model.animationCurve); |
| 1 | 181 | | SetBackgroundColor(model.backgroundColor); |
| 1 | 182 | | SetManualControlsActive(model.showManualControls); |
| 1 | 183 | | ResizeAllItems(); |
| 1 | 184 | | GenerateDotsSelector(); |
| 1 | 185 | | } |
| | 186 | |
|
| | 187 | | public override void OnScreenSizeChanged() |
| | 188 | | { |
| 57 | 189 | | base.OnScreenSizeChanged(); |
| | 190 | |
|
| 57 | 191 | | ResizeAllItems(); |
| 57 | 192 | | } |
| | 193 | |
|
| | 194 | | public override void Dispose() |
| | 195 | | { |
| 140 | 196 | | base.Dispose(); |
| | 197 | |
|
| 140 | 198 | | StopCarousel(); |
| 140 | 199 | | DestroyInstantiatedItems(); |
| 140 | 200 | | } |
| | 201 | |
|
| | 202 | | public void SetSpaceBetweenItems(float newSpace) |
| | 203 | | { |
| 2 | 204 | | model.spaceBetweenItems = newSpace; |
| | 205 | |
|
| 2 | 206 | | if (horizontalLayout == null) |
| 0 | 207 | | return; |
| | 208 | |
|
| 2 | 209 | | horizontalLayout.spacing = newSpace; |
| 2 | 210 | | } |
| | 211 | |
|
| 0 | 212 | | public void SetTimeBetweenItems(float newTime) { model.timeBetweenItems = newTime; } |
| | 213 | |
|
| 0 | 214 | | public void SetAnimationTransitionTime(float newTime) { model.animationTransitionTime = newTime; } |
| | 215 | |
|
| 0 | 216 | | public void SetAnimationCurve(AnimationCurve newCurve) { model.animationCurve = newCurve; } |
| | 217 | |
|
| | 218 | | public void SetBackgroundColor(Color newColor) |
| | 219 | | { |
| 2 | 220 | | model.backgroundColor = newColor; |
| | 221 | |
|
| 2 | 222 | | if (background == null) |
| 2 | 223 | | return; |
| | 224 | |
|
| 0 | 225 | | background.color = newColor; |
| 0 | 226 | | } |
| | 227 | |
|
| | 228 | | public void SetManualControlsActive(bool isActived) |
| | 229 | | { |
| 76 | 230 | | model.showManualControls = isActived; |
| | 231 | |
|
| 76 | 232 | | if (previousButton == null || nextButton == null) |
| 0 | 233 | | return; |
| | 234 | |
|
| 76 | 235 | | int currentNumberOfItems = itemsContainer.childCount; |
| 76 | 236 | | previousButton.gameObject.SetActive(isActived && currentNumberOfItems > 1); |
| 76 | 237 | | nextButton.gameObject.SetActive(isActived && currentNumberOfItems > 1); |
| 76 | 238 | | dotsSelector.gameObject.SetActive(isActived && currentNumberOfItems > 1); |
| 76 | 239 | | } |
| | 240 | |
|
| | 241 | | public void SetItems(BaseComponentView prefab, int amountOfItems) |
| | 242 | | { |
| 0 | 243 | | DestroyInstantiatedItems(); |
| | 244 | |
|
| 0 | 245 | | for (int i = 0; i < amountOfItems; i++) |
| | 246 | | { |
| 0 | 247 | | BaseComponentView instanciatedItem = Instantiate(prefab); |
| 0 | 248 | | CreateItem(instanciatedItem, $"Item{i}"); |
| | 249 | | } |
| | 250 | |
|
| 0 | 251 | | SetManualControlsActive(model.showManualControls); |
| 0 | 252 | | GenerateDotsSelector(); |
| 0 | 253 | | } |
| | 254 | |
|
| | 255 | | public void SetItems(List<BaseComponentView> items) |
| | 256 | | { |
| 16 | 257 | | DestroyInstantiatedItems(); |
| | 258 | |
|
| 98 | 259 | | for (int i = 0; i < items.Count; i++) |
| | 260 | | { |
| 33 | 261 | | CreateItem(items[i], $"Item{i}"); |
| | 262 | | } |
| | 263 | |
|
| 16 | 264 | | SetManualControlsActive(model.showManualControls); |
| 16 | 265 | | GenerateDotsSelector(); |
| 16 | 266 | | } |
| | 267 | |
|
| | 268 | | public void AddItem(BaseComponentView item) |
| | 269 | | { |
| 2 | 270 | | CreateItem(item, $"Item{instantiatedItems.Count}"); |
| 2 | 271 | | SetManualControlsActive(model.showManualControls); |
| 2 | 272 | | GenerateDotsSelector(); |
| 2 | 273 | | } |
| | 274 | |
|
| | 275 | | public void RemoveItem(BaseComponentView item) |
| | 276 | | { |
| 2 | 277 | | BaseComponentView itemToRemove = instantiatedItems.FirstOrDefault(x => x == item); |
| 1 | 278 | | if (itemToRemove != null) |
| | 279 | | { |
| 1 | 280 | | Destroy(itemToRemove.gameObject); |
| 1 | 281 | | instantiatedItems.Remove(item); |
| | 282 | | } |
| | 283 | |
|
| 1 | 284 | | SetManualControlsActive(model.showManualControls); |
| 1 | 285 | | GenerateDotsSelector(); |
| 1 | 286 | | } |
| | 287 | |
|
| 0 | 288 | | public List<BaseComponentView> GetItems() { return instantiatedItems; } |
| | 289 | |
|
| | 290 | | public List<BaseComponentView> ExtractItems() |
| | 291 | | { |
| 25 | 292 | | List<BaseComponentView> extractedItems = new List<BaseComponentView>(); |
| 58 | 293 | | foreach (BaseComponentView item in instantiatedItems) |
| | 294 | | { |
| 4 | 295 | | item.transform.SetParent(null); |
| 4 | 296 | | extractedItems.Add(item); |
| | 297 | | } |
| | 298 | |
|
| 25 | 299 | | instantiatedItems.Clear(); |
| 25 | 300 | | SetManualControlsActive(model.showManualControls); |
| | 301 | |
|
| 25 | 302 | | return extractedItems; |
| | 303 | | } |
| | 304 | |
|
| | 305 | | public void RemoveItems() |
| | 306 | | { |
| 26 | 307 | | DestroyInstantiatedItems(); |
| 26 | 308 | | SetManualControlsActive(model.showManualControls); |
| 26 | 309 | | } |
| | 310 | |
|
| | 311 | | public void StartCarousel( |
| | 312 | | int fromIndex = 0, |
| | 313 | | bool startInmediately = false, |
| | 314 | | CarouselDirection direction = CarouselDirection.Right, |
| | 315 | | bool changeDirectionAfterFirstTransition = false, |
| | 316 | | int numberOfInitialJumps = 1) |
| | 317 | | { |
| 97 | 318 | | StopCarousel(); |
| 97 | 319 | | itemsCoroutine = CoroutineStarter.Start(RunCarouselCoroutine(fromIndex, startInmediately, direction, changeDirec |
| 97 | 320 | | } |
| | 321 | |
|
| | 322 | | public void StopCarousel() |
| | 323 | | { |
| 238 | 324 | | if (itemsCoroutine == null) |
| 232 | 325 | | return; |
| | 326 | |
|
| 6 | 327 | | CoroutineStarter.Stop(itemsCoroutine); |
| 6 | 328 | | itemsCoroutine = null; |
| 6 | 329 | | isInTransition = false; |
| 6 | 330 | | } |
| | 331 | |
|
| | 332 | | public void GoToPreviousItem() |
| | 333 | | { |
| 3 | 334 | | if (isInTransition) |
| 0 | 335 | | return; |
| | 336 | |
|
| 3 | 337 | | StartCarousel( |
| | 338 | | fromIndex: currentItemIndex, |
| | 339 | | startInmediately: true, |
| | 340 | | direction: CarouselDirection.Left, |
| | 341 | | changeDirectionAfterFirstTransition: true, |
| | 342 | | numberOfInitialJumps: 1); |
| 3 | 343 | | } |
| | 344 | |
|
| | 345 | | public void ResetCarousel() |
| | 346 | | { |
| 0 | 347 | | int index = 0; |
| 0 | 348 | | SetSelectedDot(index); |
| | 349 | |
|
| 0 | 350 | | } |
| | 351 | |
|
| | 352 | | public void GoToNextItem() |
| | 353 | | { |
| 5 | 354 | | if (isInTransition) |
| 0 | 355 | | return; |
| | 356 | |
|
| 5 | 357 | | StartCarousel( |
| | 358 | | fromIndex: currentItemIndex, |
| | 359 | | startInmediately: true, |
| | 360 | | direction: CarouselDirection.Right, |
| | 361 | | changeDirectionAfterFirstTransition: false, |
| | 362 | | numberOfInitialJumps: 1); |
| 5 | 363 | | } |
| | 364 | |
|
| | 365 | | public void MakeJumpFromDotsSelector(int numberOfJumps, CarouselDirection direction) |
| | 366 | | { |
| 1 | 367 | | if (isInTransition) |
| 0 | 368 | | return; |
| | 369 | |
|
| 1 | 370 | | StartCarousel( |
| | 371 | | fromIndex: currentItemIndex, |
| | 372 | | startInmediately: true, |
| | 373 | | direction: direction, |
| | 374 | | changeDirectionAfterFirstTransition: direction == CarouselDirection.Left, |
| | 375 | | numberOfInitialJumps: numberOfJumps); |
| 1 | 376 | | } |
| | 377 | |
|
| | 378 | | internal void ConfigureManualButtonsEvents() |
| | 379 | | { |
| 55 | 380 | | if (previousButton != null) |
| | 381 | | { |
| 55 | 382 | | previousButton.onClick.RemoveAllListeners(); |
| 55 | 383 | | previousButton.onClick.AddListener(GoToPreviousItem); |
| | 384 | | } |
| | 385 | |
|
| 55 | 386 | | if (nextButton != null) |
| | 387 | | { |
| 55 | 388 | | nextButton.onClick.RemoveAllListeners(); |
| 55 | 389 | | nextButton.onClick.AddListener(GoToNextItem); |
| | 390 | | } |
| 55 | 391 | | } |
| | 392 | |
|
| | 393 | | internal void CreateItem(BaseComponentView newItem, string name) |
| | 394 | | { |
| 36 | 395 | | if (newItem == null) |
| 0 | 396 | | return; |
| | 397 | |
|
| 36 | 398 | | newItem.transform.SetParent(itemsContainer); |
| 36 | 399 | | newItem.transform.localPosition = Vector3.zero; |
| 36 | 400 | | newItem.transform.localScale = Vector3.one; |
| 36 | 401 | | newItem.name = name; |
| | 402 | |
|
| 36 | 403 | | instantiatedItems.Add(newItem); |
| | 404 | |
|
| 36 | 405 | | ResizeItem((RectTransform)newItem.transform); |
| 36 | 406 | | } |
| | 407 | |
|
| | 408 | | internal void ResizeItem(RectTransform item) |
| | 409 | | { |
| 69 | 410 | | ((RectTransform)item.transform).sizeDelta = new Vector2(viewport.rect.width, viewport.rect.height); |
| | 411 | |
|
| 69 | 412 | | int currentNumberOfItems = itemsContainer.childCount; |
| 69 | 413 | | itemsContainer.offsetMin = Vector2.zero; |
| 69 | 414 | | float extraSpace = (currentNumberOfItems - 1) * model.spaceBetweenItems; |
| 69 | 415 | | itemsContainer.offsetMax = new Vector2(viewport.rect.width * (currentNumberOfItems - 1) + extraSpace, 0); |
| 69 | 416 | | } |
| | 417 | |
|
| | 418 | | internal void ResizeAllItems() |
| | 419 | | { |
| 61 | 420 | | itemsScroll.horizontalNormalizedPosition = 0f; |
| 61 | 421 | | if (model.automaticTransition) |
| 61 | 422 | | StartCarousel(); |
| | 423 | |
|
| 188 | 424 | | foreach (Transform child in itemsContainer) |
| | 425 | | { |
| 33 | 426 | | ResizeItem((RectTransform)child); |
| | 427 | | } |
| 61 | 428 | | } |
| | 429 | |
|
| | 430 | | internal void DestroyInstantiatedItems() |
| | 431 | | { |
| 548 | 432 | | foreach (Transform child in itemsContainer) |
| | 433 | | { |
| 92 | 434 | | Destroy(child.gameObject); |
| | 435 | | } |
| | 436 | |
|
| 182 | 437 | | instantiatedItems.Clear(); |
| | 438 | |
|
| 182 | 439 | | itemsContainer.offsetMin = Vector2.zero; |
| 182 | 440 | | itemsContainer.offsetMax = Vector2.zero; |
| 182 | 441 | | } |
| | 442 | |
|
| | 443 | | internal IEnumerator RunCarouselCoroutine( |
| | 444 | | int fromIndex = 0, |
| | 445 | | bool startInmediately = false, |
| | 446 | | CarouselDirection direction = CarouselDirection.Right, |
| | 447 | | bool changeDirectionAfterFirstTransition = false, |
| | 448 | | int numberOfInitialJumps = 1) |
| | 449 | | { |
| 97 | 450 | | currentItemIndex = fromIndex; |
| 97 | 451 | | SetSelectedDot(currentItemIndex); |
| | 452 | |
|
| 97 | 453 | | bool continueCarrousel = true; |
| 97 | 454 | | while (gameObject.activeInHierarchy && itemsContainer.childCount > 1 && continueCarrousel) |
| | 455 | | { |
| 6 | 456 | | if (!startInmediately) |
| 1 | 457 | | yield return new WaitForSeconds(model.timeBetweenItems); |
| | 458 | |
|
| 5 | 459 | | if (instantiatedItems.Count > 0) |
| | 460 | | { |
| 5 | 461 | | if (direction == CarouselDirection.Right) |
| | 462 | | { |
| 3 | 463 | | SetSelectedDot(currentItemIndex == (instantiatedItems.Count - 1) ? 0 : currentItemIndex + numberOfIn |
| 3 | 464 | | yield return RunRightAnimation(numberOfInitialJumps); |
| | 465 | |
|
| 0 | 466 | | if (changeDirectionAfterFirstTransition) |
| | 467 | | { |
| 0 | 468 | | direction = CarouselDirection.Left; |
| 0 | 469 | | changeDirectionAfterFirstTransition = false; |
| | 470 | | } |
| 0 | 471 | | continueCarrousel = model.automaticTransition; |
| 0 | 472 | | } |
| | 473 | | else |
| | 474 | | { |
| 2 | 475 | | SetSelectedDot(currentItemIndex == 0 ? (instantiatedItems.Count - 1) : currentItemIndex - numberOfIn |
| 2 | 476 | | yield return RunLeftAnimation(numberOfInitialJumps); |
| | 477 | |
|
| 0 | 478 | | if (changeDirectionAfterFirstTransition) |
| | 479 | | { |
| 0 | 480 | | direction = CarouselDirection.Right; |
| 0 | 481 | | changeDirectionAfterFirstTransition = false; |
| | 482 | | } |
| 0 | 483 | | continueCarrousel = model.automaticTransition; |
| | 484 | | } |
| | 485 | | } |
| | 486 | |
|
| 0 | 487 | | startInmediately = false; |
| 0 | 488 | | numberOfInitialJumps = 1; |
| | 489 | | } |
| 91 | 490 | | } |
| | 491 | |
|
| | 492 | | internal IEnumerator RunRightAnimation(int numberOfJumps = 1) |
| | 493 | | { |
| 3 | 494 | | if (currentItemIndex == instantiatedItems.Count - 1) |
| | 495 | | { |
| 0 | 496 | | currentItemIndex = 0; |
| 0 | 497 | | yield return RunAnimationCoroutine(CarouselDirection.Left, instantiatedItems.Count - 1); |
| 0 | 498 | | } |
| | 499 | | else |
| | 500 | | { |
| 3 | 501 | | currentItemIndex += numberOfJumps; |
| 3 | 502 | | yield return RunAnimationCoroutine(CarouselDirection.Right, numberOfJumps); |
| | 503 | | } |
| 0 | 504 | | } |
| | 505 | |
|
| | 506 | | internal IEnumerator RunLeftAnimation(int numberOfJumps = 1) |
| | 507 | | { |
| 2 | 508 | | if (currentItemIndex == 0) |
| | 509 | | { |
| 2 | 510 | | currentItemIndex = instantiatedItems.Count - 1; |
| 2 | 511 | | yield return RunAnimationCoroutine(CarouselDirection.Right, instantiatedItems.Count - 1); |
| 0 | 512 | | } |
| | 513 | | else |
| | 514 | | { |
| 0 | 515 | | currentItemIndex -= numberOfJumps; |
| 0 | 516 | | yield return RunAnimationCoroutine(CarouselDirection.Left, numberOfJumps); |
| | 517 | | } |
| 0 | 518 | | } |
| | 519 | |
|
| | 520 | | internal IEnumerator RunAnimationCoroutine(CarouselDirection direction, int numberOfJumps = 1) |
| | 521 | | { |
| 5 | 522 | | isInTransition = true; |
| 5 | 523 | | float currentAnimationTime = 0f; |
| 5 | 524 | | float initialNormalizedPos = itemsScroll.horizontalNormalizedPosition; |
| | 525 | |
|
| 5 | 526 | | if (direction == CarouselDirection.Right) |
| 5 | 527 | | currentFinalNormalizedPos = initialNormalizedPos + ((float)numberOfJumps / (instantiatedItems.Count - 1)); |
| | 528 | | else |
| 0 | 529 | | currentFinalNormalizedPos = initialNormalizedPos - ((float)numberOfJumps / (instantiatedItems.Count - 1)); |
| | 530 | |
|
| 5 | 531 | | while (currentAnimationTime <= model.animationTransitionTime) |
| | 532 | | { |
| 5 | 533 | | itemsScroll.horizontalNormalizedPosition = Mathf.Clamp01(Mathf.Lerp( |
| | 534 | | initialNormalizedPos, |
| | 535 | | currentFinalNormalizedPos, |
| | 536 | | model.animationCurve.Evaluate(currentAnimationTime / model.animationTransitionTime))); |
| | 537 | |
|
| 5 | 538 | | currentAnimationTime += Time.deltaTime; |
| | 539 | |
|
| 5 | 540 | | yield return null; |
| | 541 | | } |
| | 542 | |
|
| 0 | 543 | | itemsScroll.horizontalNormalizedPosition = currentFinalNormalizedPos; |
| 0 | 544 | | isInTransition = false; |
| 0 | 545 | | } |
| | 546 | |
|
| | 547 | | internal void GenerateDotsSelector() |
| | 548 | | { |
| 25 | 549 | | List<GameObject> dotsToRemove = new List<GameObject>(); |
| 110 | 550 | | foreach (Transform child in dotsSelector.transform) |
| | 551 | | { |
| 30 | 552 | | if (child.gameObject == dotButtonTemplate.gameObject) |
| | 553 | | continue; |
| | 554 | |
|
| 5 | 555 | | dotsToRemove.Add(child.gameObject); |
| | 556 | | } |
| | 557 | |
|
| 60 | 558 | | foreach (GameObject dotToRemove in dotsToRemove) |
| | 559 | | { |
| 5 | 560 | | Utils.SafeDestroy(dotToRemove); |
| | 561 | | } |
| | 562 | |
|
| 132 | 563 | | for (int i = 0; i < itemsContainer.childCount; i++) |
| | 564 | | { |
| 41 | 565 | | Button newDotButton = Instantiate(dotButtonTemplate, dotsSelector.transform); |
| 41 | 566 | | newDotButton.gameObject.SetActive(true); |
| 41 | 567 | | newDotButton.onClick.AddListener(() => |
| | 568 | | { |
| 0 | 569 | | int dotButtonIndex = newDotButton.transform.GetSiblingIndex() - 1; |
| 0 | 570 | | if (dotButtonIndex != currentDotIndex) |
| | 571 | | { |
| 0 | 572 | | MakeJumpFromDotsSelector( |
| | 573 | | Mathf.Abs(dotButtonIndex - currentDotIndex), |
| | 574 | | dotButtonIndex > currentDotIndex ? CarouselDirection.Right : CarouselDirection.Left); |
| | 575 | | } |
| 0 | 576 | | }); |
| | 577 | | } |
| | 578 | |
|
| 25 | 579 | | SetSelectedDot(0); |
| 25 | 580 | | } |
| | 581 | |
|
| | 582 | | internal void SetSelectedDot(int index) |
| | 583 | | { |
| 128 | 584 | | int currentIndex = 0; |
| 128 | 585 | | currentDotIndex = -1; |
| 658 | 586 | | foreach (Transform child in dotsSelector.transform) |
| | 587 | | { |
| 201 | 588 | | if (child.gameObject == dotButtonTemplate.gameObject) |
| | 589 | | continue; |
| | 590 | |
|
| 73 | 591 | | if (currentIndex == index) |
| | 592 | | { |
| 34 | 593 | | child.GetComponent<Image>().color = dotSelectedColor; |
| 34 | 594 | | child.transform.localScale = Vector3.one * 1.5f; |
| 34 | 595 | | currentDotIndex = index; |
| 34 | 596 | | } |
| | 597 | | else |
| | 598 | | { |
| 39 | 599 | | child.GetComponent<Image>().color = dotUnselectedColor; |
| 39 | 600 | | child.transform.localScale = Vector3.one; |
| | 601 | | } |
| | 602 | |
|
| 73 | 603 | | currentIndex++; |
| | 604 | | } |
| 128 | 605 | | } |
| | 606 | |
|
| | 607 | | internal IEnumerator RegisterCurrentInstantiatedItems() |
| | 608 | | { |
| 53 | 609 | | instantiatedItems.Clear(); |
| | 610 | |
|
| 164 | 611 | | foreach (Transform child in itemsContainer) |
| | 612 | | { |
| 29 | 613 | | BaseComponentView existingItem = child.GetComponent<BaseComponentView>(); |
| 29 | 614 | | if (existingItem != null) |
| 29 | 615 | | instantiatedItems.Add(existingItem); |
| | 616 | | else |
| 0 | 617 | | Destroy(child.gameObject); |
| | 618 | | } |
| | 619 | |
|
| | 620 | | // In the first loading, before calculating the size of the current items, it is needed to wait for a frame in o |
| | 621 | | // allow time for the carousel viewport to get its final size to be able to execute the 'ResizeAllItems' functio |
| 53 | 622 | | yield return null; |
| | 623 | |
|
| 3 | 624 | | ResizeAllItems(); |
| 3 | 625 | | SetManualControlsActive(model.showManualControls); |
| 3 | 626 | | GenerateDotsSelector(); |
| 3 | 627 | | } |
| | 628 | | } |