< Summary

Class:DCL.AssetLibrary_Texture
Assembly:AssetPromiseKeeper
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/Texture/AssetLibrary_Texture.cs
Covered lines:4
Uncovered lines:0
Coverable lines:4
Total lines:13
Line coverage:100% (4 of 4)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Release(...)0%220100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/Texture/AssetLibrary_Texture.cs

#LineLine coverage
 1namespace DCL
 2{
 3    public class AssetLibrary_Texture : AssetLibrary_RefCounted<Asset_Texture>
 4    {
 5        public override void Release(Asset_Texture asset)
 6        {
 277            if (asset.dependencyAsset != null)
 18                base.Release(asset.dependencyAsset);
 9
 2710            base.Release(asset);
 2711        }
 12    }
 13}

Methods/Properties

Release(DCL.Asset_Texture)