< Summary

Class:DCL.AssetPromiseKeeper_Material
Assembly:AssetPromiseKeeper
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/Material/AssetPromiseKeeper_Material.cs
Covered lines:0
Uncovered lines:3
Coverable lines:3
Total lines:28
Line coverage:0% (0 of 3)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
AssetPromiseKeeper_Material()0%2100%
AssetPromiseKeeper_Material(...)0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/Material/AssetPromiseKeeper_Material.cs

#LineLine coverage
 1using System;
 2
 3namespace DCL
 4{
 5    public class AssetLibrary_Material : AssetLibrary<Asset_Material>
 6    {
 7        public override bool Add(Asset_Material asset) { throw new NotImplementedException(); }
 8
 9        public override void Cleanup() { throw new NotImplementedException(); }
 10
 11        public override bool Contains(object id) { throw new NotImplementedException(); }
 12
 13        public override bool Contains(Asset_Material asset) { throw new NotImplementedException(); }
 14
 15        public override Asset_Material Get(object id) { throw new NotImplementedException(); }
 16
 17        public override void Release(Asset_Material asset) { throw new NotImplementedException(); }
 18    }
 19
 20    public class AssetPromiseKeeper_Material : AssetPromiseKeeper<Asset_Material, AssetLibrary_Material, AssetPromise_Ma
 21    {
 22        private static AssetPromiseKeeper_Material instance;
 023        public static AssetPromiseKeeper_Material i { get { return instance ??= new AssetPromiseKeeper_Material(); } }
 24
 025        public AssetPromiseKeeper_Material() : base(new AssetLibrary_Material()) { }
 026        public AssetPromiseKeeper_Material(AssetLibrary_Material library) : base(library) { }
 27    }
 28}