| | 1 | | using System.Collections; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using UnityEngine; |
| | 4 | |
|
| | 5 | | [CreateAssetMenu(fileName = "GodModeDynamicVariable", menuName = "BuilderInWorld/DynamicVariables/GodMode")] |
| | 6 | | public class BIWGodModeDynamicVariables : ScriptableObject |
| | 7 | | { |
| 1 | 8 | | public float maxDistanceToSelectEntities = 50; |
| | 9 | |
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| | 10 | | [Header("Snap variables")] |
| 1 | 11 | | public float snapFactor = 1f; |
| | 12 | |
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| 1 | 13 | | public float snapRotationDegresFactor = 15f; |
| 1 | 14 | | public float snapScaleFactor = 0.5f; |
| | 15 | |
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| 1 | 16 | | public float snapDistanceToActivateMovement = 10f; |
| | 17 | |
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| | 18 | | [Header("Editor Design")] |
| 1 | 19 | | public float initialEagleCameraHeight = 10f; |
| 1 | 20 | | public float initialEagleCameraDistance = 10f; |
| | 21 | | public float initialEagleCameraLookAtHeight = 0f; |
| | 22 | |
|
| | 23 | | public LayerMask layerToStopClick; |
| 1 | 24 | | public float snapDragFactor = 5f; |
| | 25 | |
|
| | 26 | | } |