< Summary

Class:StringVariable
Assembly:BaseVariable
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/Variables/StringVariable.cs
Covered lines:1
Uncovered lines:0
Coverable lines:1
Total lines:7
Line coverage:100% (1 of 1)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Equals(...)0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/Variables/StringVariable.cs

#LineLine coverage
 1using UnityEngine;
 2
 3[CreateAssetMenu(fileName = "StringVariable", menuName = "Variables/StringVariable")]
 4public class StringVariable : BaseVariableAsset<string>
 5{
 816    public override bool Equals(string other) { return value == other; }
 7}

Methods/Properties

Equals(System.String)