| | 1 | | using System; |
| | 2 | | using System.Collections; |
| | 3 | | using System.Collections.Generic; |
| | 4 | | using UnityEngine; |
| | 5 | |
|
| | 6 | | namespace DCL.Builder.Manifest |
| | 7 | | { |
| | 8 | | [Serializable] |
| | 9 | | public class WebBuilderScene |
| | 10 | | { |
| | 11 | | public string id; |
| 0 | 12 | | public Dictionary<string, BuilderEntity> entities = new Dictionary<string, BuilderEntity>(); |
| 0 | 13 | | public Dictionary<string, BuilderComponent> components = new Dictionary<string, BuilderComponent>(); |
| 0 | 14 | | public Dictionary<string, SceneObject> assets = new Dictionary<string, SceneObject>(); |
| | 15 | |
|
| | 16 | | public SceneMetricsModel metrics; |
| | 17 | | public SceneMetricsModel limits; |
| | 18 | |
|
| | 19 | | public BuilderGround ground; |
| | 20 | | } |
| | 21 | | } |