< Summary

Class:FollowWithDamping
Assembly:Camera
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/Camera/FollowWithDamping.cs
Covered lines:23
Uncovered lines:0
Coverable lines:23
Total lines:57
Line coverage:100% (23 of 23)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
FollowWithDamping()0%110100%
Start()0%220100%
OnEnable()0%110100%
OnDisable()0%110100%
LateUpdate()0%22090.91%
OnWorldOffsetChange(...)0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/Camera/FollowWithDamping.cs

#LineLine coverage
 1using System;
 2using Cinemachine.Utility;
 3using UnityEngine;
 4
 5public class FollowWithDamping : MonoBehaviour
 6{
 7    public Transform target;
 8    public Vector3 damping;
 5989    public float dampingChangeSpeed = 0.5f;
 10
 11    [Header("Debug Zone")]
 12    public Vector3 currentDamping;
 13
 14    private void Start()
 15    {
 57216        currentDamping = damping;
 17
 57218        if (target != null)
 19        {
 57220            transform.position = target.position;
 57221            transform.forward = target.forward;
 22        }
 23
 57224        transform.parent = null;
 57225    }
 26
 27    private void OnEnable()
 28    {
 59729        CommonScriptableObjects.worldOffset.OnChange += OnWorldOffsetChange;
 59730    }
 31
 32    private void OnDisable()
 33    {
 59734        CommonScriptableObjects.worldOffset.OnChange -= OnWorldOffsetChange;
 59735    }
 36
 37    public void LateUpdate()
 38    {
 613539        if ( target == null ) return;
 40
 613541        Vector3 myPosition = transform.position;
 613542        Vector3 targetPosition = target.position;
 613543        Vector3 finalPosition = myPosition;
 44
 613545        currentDamping += Damper.Damp( damping - currentDamping, Vector3.one * dampingChangeSpeed, Time.deltaTime);
 613546        finalPosition += Damper.Damp(targetPosition - myPosition,  currentDamping, Time.deltaTime);
 47
 613548        Transform t = this.transform;
 613549        t.position = finalPosition;
 613550        t.forward = target.forward;
 613551    }
 52
 53    private void OnWorldOffsetChange(Vector3 current, Vector3 previous)
 54    {
 255        transform.position -= current - previous;
 256    }
 57}