| | 1 | | using DCL.Builder; |
| | 2 | |
|
| | 3 | | namespace DCL |
| | 4 | | { |
| | 5 | | public class DataStore_BuilderInWorld |
| | 6 | | { |
| 94 | 7 | | public readonly BaseVariable<bool> isInitialized = new BaseVariable<bool>(false); |
| 94 | 8 | | public readonly BaseDictionary<string, CatalogItem> catalogItemDict = new BaseDictionary<string, CatalogItem>(); |
| 94 | 9 | | public readonly BaseDictionary<string, CatalogItem> currentSceneCatalogItemDict = new BaseDictionary<string, Cat |
| 94 | 10 | | public readonly BaseDictionary<string, CatalogItemPack> catalogItemPackDict = new BaseDictionary<string, Catalog |
| 94 | 11 | | public readonly BaseVariable<PublishSceneResultPayload> unpublishSceneResult = new BaseVariable<PublishSceneResu |
| 94 | 12 | | public readonly BaseVariable<bool> showTaskBar = new BaseVariable<bool>(); |
| 94 | 13 | | public readonly BaseVariable<bool> isDevBuild = new BaseVariable<bool>(); |
| 94 | 14 | | public readonly BaseVariable<LandWithAccess[]> landsWithAccess = new BaseVariable<LandWithAccess[]>(); |
| 94 | 15 | | public readonly BaseVariable<ProjectData[]> projectData = new BaseVariable<ProjectData[]>(); |
| 94 | 16 | | public readonly BaseVariable<Scene[]> scenesData = new BaseVariable<Scene[]>(); |
| | 17 | | } |
| | 18 | | } |