< Summary

Class:DCL.DataStore_BuilderInWorld
Assembly:DataStore
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_BuilderInWorld.cs
Covered lines:10
Uncovered lines:0
Coverable lines:10
Total lines:18
Line coverage:100% (10 of 10)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
DataStore_BuilderInWorld()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_BuilderInWorld.cs

#LineLine coverage
 1using DCL.Builder;
 2
 3namespace DCL
 4{
 5    public class DataStore_BuilderInWorld
 6    {
 947        public readonly BaseVariable<bool> isInitialized = new BaseVariable<bool>(false);
 948        public readonly BaseDictionary<string, CatalogItem> catalogItemDict = new BaseDictionary<string, CatalogItem>();
 949        public readonly BaseDictionary<string, CatalogItem> currentSceneCatalogItemDict = new BaseDictionary<string, Cat
 9410        public readonly BaseDictionary<string, CatalogItemPack> catalogItemPackDict = new BaseDictionary<string, Catalog
 9411        public readonly BaseVariable<PublishSceneResultPayload> unpublishSceneResult = new BaseVariable<PublishSceneResu
 9412        public readonly BaseVariable<bool> showTaskBar = new BaseVariable<bool>();
 9413        public readonly BaseVariable<bool> isDevBuild = new BaseVariable<bool>();
 9414        public readonly BaseVariable<LandWithAccess[]> landsWithAccess = new BaseVariable<LandWithAccess[]>();
 9415        public readonly BaseVariable<ProjectData[]> projectData = new BaseVariable<ProjectData[]>();
 9416        public readonly BaseVariable<Scene[]> scenesData = new BaseVariable<Scene[]>();
 17    }
 18}

Methods/Properties

DataStore_BuilderInWorld()