| | 1 | | using UnityEngine; |
| | 2 | |
|
| | 3 | | namespace DCL |
| | 4 | | { |
| | 5 | | public class DataStore_WorldObjects |
| | 6 | | { |
| | 7 | | public class SceneData |
| | 8 | | { |
| 507 | 9 | | public readonly BaseHashSet<string> ignoredOwners = new BaseHashSet<string>(); |
| | 10 | |
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| 507 | 11 | | public readonly BaseRefCounter<Mesh> meshes = new BaseRefCounter<Mesh>(); |
| 507 | 12 | | public readonly BaseRefCounter<Material> materials = new BaseRefCounter<Material>(); |
| 507 | 13 | | public readonly BaseRefCounter<Texture> textures = new BaseRefCounter<Texture>(); |
| 507 | 14 | | public readonly BaseVariable<int> triangles = new BaseVariable<int>(); |
| 507 | 15 | | public readonly BaseHashSet<string> owners = new BaseHashSet<string>(); |
| 507 | 16 | | public readonly BaseHashSet<Renderer> renderers = new BaseHashSet<Renderer>(); |
| | 17 | | } |
| | 18 | |
|
| 476 | 19 | | public readonly BaseDictionary<string, SceneData> sceneData = new BaseDictionary<string, SceneData>(); |
| | 20 | | } |
| | 21 | | } |