< Summary

Class:DCL.DataStore_WorldObjects
Assembly:DataStore
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_WorldObjects.cs
Covered lines:8
Uncovered lines:0
Coverable lines:8
Total lines:21
Line coverage:100% (8 of 8)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
SceneData()0%110100%
DataStore_WorldObjects()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_WorldObjects.cs

#LineLine coverage
 1using UnityEngine;
 2
 3namespace DCL
 4{
 5    public class DataStore_WorldObjects
 6    {
 7        public class SceneData
 8        {
 5079            public readonly BaseHashSet<string> ignoredOwners = new BaseHashSet<string>();
 10
 50711            public readonly BaseRefCounter<Mesh> meshes = new BaseRefCounter<Mesh>();
 50712            public readonly BaseRefCounter<Material> materials = new BaseRefCounter<Material>();
 50713            public readonly BaseRefCounter<Texture> textures = new BaseRefCounter<Texture>();
 50714            public readonly BaseVariable<int> triangles = new BaseVariable<int>();
 50715            public readonly BaseHashSet<string> owners = new BaseHashSet<string>();
 50716            public readonly BaseHashSet<Renderer> renderers = new BaseHashSet<Renderer>();
 17        }
 18
 47619        public readonly BaseDictionary<string, SceneData> sceneData = new BaseDictionary<string, SceneData>();
 20    }
 21}