< Summary

Class:DCL.FPSDisplay.FPSColor
Assembly:FPSDisplay
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/Debugging/FPSDisplay/FPSColor.cs
Covered lines:0
Uncovered lines:4
Coverable lines:4
Total lines:17
Line coverage:0% (0 of 4)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
FPSColor(...)0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/Debugging/FPSDisplay/FPSColor.cs

#LineLine coverage
 1using UnityEngine;
 2
 3namespace DCL.FPSDisplay
 4{
 5    [System.Serializable]
 6    public struct FPSColor
 7    {
 8        public Color color;
 9        public int fps;
 10
 011        public FPSColor(Color col, int fps) : this()
 12        {
 013            this.color = col;
 014            this.fps = fps;
 015        }
 16    }
 17}