< Summary

Class:ExpandableAttribute
Assembly:MainAttributes
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/Attributes/ExpandableAttribute.cs
Covered lines:0
Uncovered lines:1
Coverable lines:1
Total lines:10
Line coverage:0% (0 of 1)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
ExpandableAttribute()0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/Attributes/ExpandableAttribute.cs

#LineLine coverage
 1using UnityEngine;
 2
 3/// <summary>
 4/// Use this property on a ScriptableObject type to allow the editors drawing the field to draw an expandable
 5/// area that allows for changing the values on the object without having to change editor.
 6/// </summary>
 7public class ExpandableAttribute : PropertyAttribute
 8{
 09    public ExpandableAttribute() { }
 10}

Methods/Properties

ExpandableAttribute()