< Summary

Class:DCL.DummyMessageHandler
Assembly:MainScripts
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/Scene/Messaging/DummyMessageHandler.cs
Covered lines:0
Uncovered lines:6
Coverable lines:6
Total lines:21
Line coverage:0% (0 of 6)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
LoadParcelScenesExecute(...)0%2100%
ProcessMessage(...)0%2100%
UnloadAllScenes(...)0%2100%
UnloadParcelSceneExecute(...)0%2100%
UpdateParcelScenesExecute(...)0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/Scene/Messaging/DummyMessageHandler.cs

#LineLine coverage
 1using UnityEngine;
 2
 3namespace DCL
 4{
 5    public class DummyMessageHandler : IMessageProcessHandler
 6    {
 07        public void LoadParcelScenesExecute(string scenePayload) { }
 8
 9        public bool ProcessMessage(QueuedSceneMessage_Scene msgObject, out CustomYieldInstruction yieldInstruction)
 10        {
 011            yieldInstruction = null;
 012            return true;
 13        }
 14
 015        public void UnloadAllScenes(bool includePersistent = false) { }
 16
 017        public void UnloadParcelSceneExecute(string sceneId) { }
 18
 019        public void UpdateParcelScenesExecute(string sceneId) { }
 20    }
 21}