< Summary

Class:EditableEntity
Assembly:MainScripts
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Components/EditableEntity.cs
Covered lines:0
Uncovered lines:3
Coverable lines:3
Total lines:14
Line coverage:0% (0 of 3)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
SetSelectLayer()0%2100%
SetDefaultLayer()0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Components/EditableEntity.cs

#LineLine coverage
 1using DCL.Models;
 2using System.Collections;
 3using System.Collections.Generic;
 4using UnityEngine;
 5
 6//Note (Adrian): DLCBuilderEntity and DecentralandEntityToEdit should be merged somehow and this class should change or 
 7public class EditableEntity : MonoBehaviour
 8{
 09    public IDCLEntity rootEntity { protected set; get; }
 10
 011    public virtual void SetSelectLayer() { }
 12
 013    public virtual void SetDefaultLayer() { }
 14}