| | 1 | | using DCL; |
| | 2 | | using UnityEngine; |
| | 3 | |
|
| | 4 | | public class SceneControllerBridge : MonoBehaviour |
| | 5 | | { |
| 0 | 6 | | public void LoadParcelScenes(string payload) { Environment.i.world.sceneController.LoadParcelScenes(payload); } |
| | 7 | |
|
| 0 | 8 | | public void SendSceneMessage(string payload) { Environment.i.world.sceneController.SendSceneMessage(payload); } |
| | 9 | |
|
| 0 | 10 | | public void UnloadScene(string sceneId) { Environment.i.world.sceneController.UnloadScene(sceneId); } |
| | 11 | |
|
| 0 | 12 | | public void CreateGlobalScene(string payload) { Environment.i.world.sceneController.CreateGlobalScene(payload); } |
| | 13 | |
|
| 0 | 14 | | public void UpdateParcelScenes(string payload) { Environment.i.world.sceneController.UpdateParcelScenes(payload); } |
| | 15 | |
|
| | 16 | | // TODO: Move to Builder Bridge |
| 0 | 17 | | public void BuilderReady() { UnityEngine.SceneManagement.SceneManager.LoadScene("BuilderScene", UnityEngine.SceneMan |
| | 18 | | } |