< Summary

Class:DCL.Interface.CrashPayload
Assembly:WebInterface
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/WebInterface/CrashPayload.cs
Covered lines:0
Uncovered lines:1
Coverable lines:1
Total lines:25
Line coverage:0% (0 of 1)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
CrashPayload()0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/WebInterface/CrashPayload.cs

#LineLine coverage
 1using System.Collections.Generic;
 2using UnityEngine;
 3
 4namespace DCL.Interface
 5{
 6    [System.Serializable]
 7    public class CrashPayload
 8    {
 9        public static class DumpLiterals
 10        {
 11            public const string TOTAL_SCENE_LIMITS = "total-scenes-limit";
 12            public const string LOADED_SCENES = "loaded-scenes-dump";
 13            public const string POOL_MANAGER = "pool-manager-dump";
 14            public const string QUALITY_SETTINGS = "quality-settings-dump";
 15            public const string COMPONENTS = "components-dump";
 16            public const string GLTFS = "gltf-dump";
 17            public const string ASSET_BUNDLES = "asset-bundle-dump";
 18            public const string TEXTURES = "texture-dump";
 19            public const string TRAIL = "trail";
 20            public const string TELEPORTS = "teleports";
 21        }
 22
 023        public Dictionary<string, object> fields = new Dictionary<string, object>();
 24    }
 25}

Methods/Properties

CrashPayload()