| | 1 | | using System.Collections.Generic; |
| | 2 | | using UnityEngine; |
| | 3 | |
|
| | 4 | | namespace DCL.Interface |
| | 5 | | { |
| | 6 | | [System.Serializable] |
| | 7 | | public class CrashPayload |
| | 8 | | { |
| | 9 | | public static class DumpLiterals |
| | 10 | | { |
| | 11 | | public const string TOTAL_SCENE_LIMITS = "total-scenes-limit"; |
| | 12 | | public const string LOADED_SCENES = "loaded-scenes-dump"; |
| | 13 | | public const string POOL_MANAGER = "pool-manager-dump"; |
| | 14 | | public const string QUALITY_SETTINGS = "quality-settings-dump"; |
| | 15 | | public const string COMPONENTS = "components-dump"; |
| | 16 | | public const string GLTFS = "gltf-dump"; |
| | 17 | | public const string ASSET_BUNDLES = "asset-bundle-dump"; |
| | 18 | | public const string TEXTURES = "texture-dump"; |
| | 19 | | public const string TRAIL = "trail"; |
| | 20 | | public const string TELEPORTS = "teleports"; |
| | 21 | | } |
| | 22 | |
|
| 0 | 23 | | public Dictionary<string, object> fields = new Dictionary<string, object>(); |
| | 24 | | } |
| | 25 | | } |