< Summary

Class:SceneControllerBridge
Assembly:DCL.Runtime
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/WorldRuntime/Bridge/SceneControllerBridge.cs
Covered lines:0
Uncovered lines:6
Coverable lines:6
Total lines:19
Line coverage:0% (0 of 6)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
LoadParcelScenes(...)0%2100%
SendSceneMessage(...)0%2100%
UnloadScene(...)0%2100%
CreateGlobalScene(...)0%2100%
UpdateParcelScenes(...)0%2100%
BuilderReady()0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/WorldRuntime/Bridge/SceneControllerBridge.cs

#LineLine coverage
 1using System.Collections;
 2using DCL;
 3using UnityEngine;
 4
 5public class SceneControllerBridge : MonoBehaviour
 6{
 07    public void LoadParcelScenes(string payload) { Environment.i.world.sceneController.LoadParcelScenes(payload); }
 8
 09    public void SendSceneMessage(string payload) { Environment.i.world.sceneController.SendSceneMessage(payload); }
 10
 011    public void UnloadScene(string sceneId) { Environment.i.world.sceneController.UnloadScene(sceneId);}
 12
 013    public void CreateGlobalScene(string payload) { Environment.i.world.sceneController.CreateGlobalScene(payload); }
 14
 015    public void UpdateParcelScenes(string payload) { Environment.i.world.sceneController.UpdateParcelScenes(payload); }
 16
 17    // TODO: Move to Builder Bridge
 018    public void BuilderReady() { UnityEngine.SceneManagement.SceneManager.LoadScene("BuilderScene", UnityEngine.SceneMan
 19}