| | 1 | | using System.Collections; |
| | 2 | | using DCL; |
| | 3 | | using UnityEngine; |
| | 4 | |
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| | 5 | | public class SceneControllerBridge : MonoBehaviour |
| | 6 | | { |
| 0 | 7 | | public void LoadParcelScenes(string payload) { Environment.i.world.sceneController.LoadParcelScenes(payload); } |
| | 8 | |
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| 0 | 9 | | public void SendSceneMessage(string payload) { Environment.i.world.sceneController.SendSceneMessage(payload); } |
| | 10 | |
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| 0 | 11 | | public void UnloadScene(string sceneId) { Environment.i.world.sceneController.UnloadScene(sceneId);} |
| | 12 | |
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| 0 | 13 | | public void CreateGlobalScene(string payload) { Environment.i.world.sceneController.CreateGlobalScene(payload); } |
| | 14 | |
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| 0 | 15 | | public void UpdateParcelScenes(string payload) { Environment.i.world.sceneController.UpdateParcelScenes(payload); } |
| | 16 | |
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| | 17 | | // TODO: Move to Builder Bridge |
| 0 | 18 | | public void BuilderReady() { UnityEngine.SceneManagement.SceneManager.LoadScene("BuilderScene", UnityEngine.SceneMan |
| | 19 | | } |